Général_Argos
Removed by GM
Posts: 3,012
Threads: 144
Joined: Jan 2006
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RE: Ideal Server Population
mahawirasd Wrote:How big do you think an "ideal" server is for you?
and please elaborate...
to me, as a player, i think 150ish at any one time (real players, don't care about AT merchs) is max... So that's about 200-300 total players in a server (i don't think 150 ppl play 24/7)...
200-ish at WOE (those who do will make time for WOE even if it's not at the best times for their timezone) should make for about 10 decent guilds or 5 real big ones. Of course the number of castles come into the calculation, but anymore than that amount would overcrowd the castles as i think each castle should be (at any one time) under siege from 2 guilds meaning that there are 20 defenders and 40 attackers (from 2 guilds)...
200 should also make partying a viable option without really running out of spawn points in crowded maps.
and 200 would amount to about 200 ATing merch (with the average of 1 ATing merch per person -> some have 4 some have none) and with enough parties and mvp runs this amounts to a good enough econ where you can find what you want at a competitive price...
why not more?
well first of all theres LAG.
then there's basic statistics such as: say 1% of ppl are annoying/etc (this is a VERY low number), 1% of 150 is much much lower than 1% of 300 because it seems annoying/etc people stack logarithmically... xP
The more the merrier. More partys, more stuff.
I also want to add that if you complain about the economy and are wanting a small server, than you are dumb. really.
Don't complain about lag with high population. The server now has a pretty strong connection. If you lag its because your connection sucks. Like it would sucks on any online fps game or whatever else.
IGN: 9000KRIM Alts: Morradin, KRIMSTEAL
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02-23-2009, 02:11 AM |
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