Cheesecake
The Tasty Trap
Posts: 302
Threads: 20
Joined: May 2009
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Sugg: Falcon Trigger
Well, because of the way people have used the Falconeer build in iRO a change was made to make Falconer build hunter/snipers not need dex. It was made in the new mechanics that even if you miss with your arrows your falcon chance still triggers. This is because of the tradeoff from Dex/Agi to Luk/Agi/Int.
It is very difficult, as is, to make a proper Falconeer build when I am focusing on the stats to make my build work and I still need to invest in dex when I certainly am not concentrating on bow damage. I think it would be nice if melee bow damage hit or miss triggered the falcon mechanism to decide if it should attack or not, like the new mechanics states. It states in these mechanics;
Quote:-Only set off from normal attacks with a bow. Attacking with skills, daggers, or fists will not trigger it.
-May be triggered even if the attack misses or is blocked by a skill. Basically, a chance for every arrow.
-For every 3 points of LUK there is an additional 1% chance Auto-Blitz Beat will be triggered.
-Does not consume SP, has no cast time, and has no cast delay.
-Auto-Blitz may occur during a cast delay.
-The number of times Auto-Blitz Beat will hit its enemy depends on the level of Blitz Beat and the job level of the character. Job levels 1-9 allow it to hit up to one time, while job levels 40+ allow the maximum of 5 hits if level 5 Blitz Beat is attained.
-The damage dealt is divided by the number of enemies Auto-Blitz Beat hits. For example, if it hits 3 enemies at once each enemy would receive 1/3 of the damage.
This evens out the things we need to severely sacrafice in order to make a good falconer build, otherwise we will be stuck forever doing rare hits with the falcon and standing there like an idiot throwing weak arrows.
Keep in mind this is strictly PVE not PVP. In no way is this even in contention for PVP, but for high flee enemies Falconer is supposed to be the one you call since they are flee piercers. Btw, the mechanic stated above is for Auto Blitz-Beat, not Blitz Beat.
SO in finalizing: Can we make the falcon chance work even when you miss, so we can properly gear ourselves if we chose to go against the norm and use our falcon? Its needy. Int/Agi/Luk and a lot of it. Dex isnt affordable, if you want to use Falconer and the game mechanics support this.
http://irowiki.org/wiki/Blitz_Beat
PS: It says auto blitz only triggers Job level/10 times. Im job 37 and my auto blitz is hitting 5 so that must be another change to balance out the dex thing.
Cheesecake 93/99 SuperNovice | Hell 7x/4x Hybrid Hunter
Milkshake 7x/4x Knight | Lein 7x/4x Priest | Mystia 8x/5x Monk
(This post was last modified: 05-16-2009, 02:42 PM by Cheesecake.)
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05-16-2009, 02:26 PM |
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Cheesecake
The Tasty Trap
Posts: 302
Threads: 20
Joined: May 2009
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RE:??Sugg: Falcon Trigger
Frogboy Wrote:why would you need to sacrifice all your dex for your falconer build? i mean yea your damage with falcon will go up, but honestly? if you're not doing constant damage with arrows while "stun locking" your enemy in place while your falcon is going off as well, then it's just not worthwhile. your falcon won't go off enough to make up for the damage you could do while still hitting with arrows and getting the occasional auto-blitz.
besides, you should have way more than enough hit to take out just about any enemy you wish, and if not then get a mummy carded composite bow for your extra hit and then you can sacrifice more dex for luk or int. obviously agi is quite necessary for your aspd sake as that'll help with the number of chances you get to have your falcon blitz per second, but i do plan on eventually investing a bit in to luk for a bit higher chance at blitzing but not gonna invest in int to increase blitz damage.
I didnt ask for your build, thank you. I decided to make a falconer, because of its potential to deal constant damage on certain enemies, even by piercing flee of annoying enemies and save the SP so I will not be a burden in that field. I have my reasons, I just suggested something.
I do not want build arguments here. If you don't like the Falconer build then don't post here. This is a suggestion, not a flame thread, so end them before they begin.
Also, I don't understand Panda's decree. So we're sticking with incorrect game mechanics? "Let eA handle it"? Im confused. Translate for me? Usually I prefer details.
Cheesecake 93/99 SuperNovice | Hell 7x/4x Hybrid Hunter
Milkshake 7x/4x Knight | Lein 7x/4x Priest | Mystia 8x/5x Monk
(This post was last modified: 05-16-2009, 05:49 PM by Cheesecake.)
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05-16-2009, 05:47 PM |
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