Cheesecake Wrote:I honestly think this would be broken. Insta would be perminantly reachable with little to no effort. Regardless of how difficult it is, from the experience of being an SN, a ridiculous amount of time watching your 1,000 HP should not grant you a forever bonus. If you die, Get someone to soul link you. Stay out of PVP. If you can't handle SN without the bonus then don't make one.
Making perminant bonuses would be a bad idea. Regardless of the difficulty of what you need to do to get it.
It wouldn't work in pvp, regardless of how you earned it. So it would be even less broken than it is now.
As of now you can earn it and use it in pvp, although you'll lose it dying once. With my idea, the bonus would be disabled in pvp, woe, gvg, anything where the map is turned pvp. Including TOH free for all (the bonus 5th event) and pvp event (where you have to do 5 matches).
The bonus, in other words, would only be useful in PVE, perhaps to MVP, but not necessarily (as even if you don't lose the bonus, getting one-shot every few seconds gets tiresome).
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Also, half the stats are useless depending on your build.
Going melee? Your INT+10 is useless. Going caster? Your STR+10 is useless. Unless you go crit build, your LUK+10 is useless. Unless you go caster build, your DEX+10 isn't that useful (since you don't use bows). Your VIT+10 is useless in every instance. At best it gives you a slight protection to statuses. Your AGI+10 is only useful as melee build also. 10 agi won't reduce your cast delay significantly, not enough to actually matter.
And your job bonus is insignificant at +5 each stat. You'd say TK only has +6 STR +6 DEX and +6 AGI, well, those are the "right stats" (all melee oriented) with self-endows and kick-spamming as well as the highest HP AND SP multiplier when Ranker, its well compensated.
You got more HP than a Lord Knight for the same VIT and more SP than a High Wizard, for the same INT.
In comparison, the best HP a Super Novice can hope for is around 4,000 HP, which a perma first class 99 could rival. And maybe 210 SP (with 100 INT but without gear), which any first class 99 could beat with no INT.
The base HP formula extremely disadvantages Novice and Super Novice. The only reason Super Novice can actually compete at all with first class, is that they have +2000 HP bonus for getting to 99.
Here is the formula:
[([(35 + BaseLevel*HPMultiplier + SigmaOfBaseLevel*HPFactor)*(1 + VIT/100)]+HPAdditions)*ItemHPMultipliers]
HP Multiplier for Novice/Super Novice is 5, it's the same for most classes also. Crusader has 7, Monk has 6.5 and Bard/Dancer have 3. All others have 5 (not sure for extended ones).
HP Factor for Novice/Super Novice is 0. For Assassin, Crusader it's 1.1. For Knight it's 1.5. For a Taekwon non-Ranker it's 0.66 (Ranker is 2.0). Wizard has the lowest of all second classes, with 0.55.
Note that HP Factor is what makes HP go up exponentially. Why lv 150 would be 2x the HP of lv 99 for the same VIT, for example.
This is because Sigma of Base Level counts 2+3+4+5...up to base level.
So every time I, say Assassin, level up, I get 5 from HP Multiplier and Base Level amount *1.1 from HP Factor.
An example:
I'm level 86 Assassin. I reach level 87. I have 10+2 VIT. I have no HP+ or HP+% cards.
I gain +5 and +87 added together than multiplied *1.1*1.12, so I get 113 HP just for that level.
I'm level 90 Super Novice, I reach level 91. I have 10+5 VIT. I have no HP+ or HP+ cards.
I gain +5 and +0 added together and then multiplier only by VIT, or by 1.15, so I get 5.75 HP (rounded down to 5) just for that level.
Super Novice and Novice also have the lowest SP Factor, but SP isn't exponential. They get 1 SP/level. Thief gets 2, Assassin and Hunter get 4. Wizard gets 9, Priest gets 8, Sage gets 7. Multiplied by INT%, at best doubled usually, or 2.2x with 120 INT.
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It would also be an after-the-fact, you'll have to do the gruesome trek to 99 first, without ever dying. You get the bonus at job 70, but ever wary of lag spikes, disconnections and MVPs or one-shotting mobs spawning on you. At 99/99, provided you do the very hard quest, you get rewarded with peace of mind, which you earned.
Most people currently either never risk that bonus by doing anything where risk is even a possibility (which limits the usefulness of a SN) or lose the bonus without thinking about it, because they think "why bother".
No one in their right mind would Soul Link you thousands and thousands of times to get you back the bonus, unless you paid them a couple millions, each time...and people would get tired of the skill-spamming too.
By limiting its usefulness strictly to PVE, it limits the problems with class balance. You won't instant one-shot other classes unless you can without the bonus (which is possible but harder), but if you only/mostly PVE you will keep your hard-earned work.