Astroboi
Member
Posts: 136
Threads: 9
Joined: Jun 2007
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RE: Concerning the retro castle and extended classes.
(in response to http://pandoraonline.net/forum/showthrea...#pid135377 )
It might have a cap, it still remains the most profitable, seeing how Payon and Pront barely ever go past 20 and are very often brought down to 0.
As much as you want to argue about the attendance, Aldebaran surely doesn't have the popularity you wanted it to have when you opened it. I remember the idea being to reproduce old school woe days, not a few skirmishes by the same small groups woe after woe. I don't understand why you're so reluctant about changing it, Aldebaran has been stagnant for a while now, a change would be nothing but benefical.
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07-24-2009, 03:06 PM |
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Nyalyn
Member
Posts: 52
Threads: 6
Joined: Jul 2008
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RE: Concerning the retro castle and extended classes.
Since the other thread wasn't meant for discussion of this matter, I'll address Pandora's post here;
GM-Pandora Wrote:Besides, it has seen a lot of action and some change of ownership in the past few weeks/months with bamboo but also sugar rush, wings of valnir, gli atroci, ordo, celestial and a few other smaller guilds showing up at times. The castles themselves are not up for discussion here at any rate, this is about the chests and we're not separating the chests between castles.
Past few months, perhaps, but not weeks; I re-joined the server a month ago, and since then there has only been one single Alde WoE that wasn't as dead as a doornail - June 28th, I believe, which was incidentally the only time I've ever seen the castle change hands, and even then it was back in our hands in a matter of minutes. Every other WoE we've only had stray 2-5 man groups attacking us, barely even getting past the entrance.
<animu picture>
<pretentious quote, possibly in latin>
<character list and level wank-off>
(This post was last modified: 07-25-2009, 06:09 AM by Nyalyn.)
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07-25-2009, 06:07 AM |
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Namine
Explorer of Wonderland
Posts: 3,209
Threads: 158
Joined: Mar 2007
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RE:??Concerning the retro castle and extended classes.
Ellie Wrote:Just move Alde WoE to a different time from trans-allowing WoE. =\
I believe that an alternate WoE is possible by borrowing similar techniques the Muspel script how a script activates depending on time of the day and which day of the week it is:
On trans woe hours, the non-trans castle entrance warp can refuse to warp people inside the castle, and the trans castle entrance refusing to warp people inside the castle on non-trans woe hours. That way, you technically have all castles open at all woe times, but you can't really "enter" the castle~
It seems like the best solution, and still tedious work but at least no source code diving is involved (I don't think recompiling is necessary either.) Killing off the castle makes the owner of the castle not happy as unlike closing the trans WoE castle, it's not a voluntary surrender. Have to deal with RMS about losing a feature and server hunters' "false advertisement" claims too if we close it. Best solution then is to move it so you keep the unique features of heRO, while solving the problem that the 3rd castle is dividing the woe population into 2 groups.
The only potential 'con' to this solution is that you have a 4th hour of woe (I assume non-trans woe, if given its own time period, is 1 hour long.) Yes it does have some side effect, but the side effect is relatively minor if we move this to a tuesday/thursday, and harmless compare to all the pros that we can get out of it.
~ Pyo! (Linker) ~ Pyuu (Sniper) ~ Namine (FS HP) ~ Cessini (Stalker) ~ Meteor Storm (ME HP) ~
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07-25-2009, 06:38 AM |
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