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Castle Warp In Point
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Ultima_Pi Offline
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Post: #1
Castle Warp In Point

Regardless of which side on you're on, it gets a little stupid after awhile.

Can we just move the warp in point to directly on top of the Emp?

And for all castles, obviously, not just certain ones.

Thanks.

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01-03-2010 03:10 PM
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Zaratus Away
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Post: #2
RE: Castle Warp In Point

+1

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01-03-2010 03:11 PM
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Eldakar Offline
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Post: #3
RE: Castle Warp In Point

I agree.

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01-03-2010 04:13 PM
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Sarin Offline
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Post: #4
RE: Castle Warp In Point

Now, let me guess. You lost WoE because someone slipped through and recalled behind your defense?

Just guessing, I wasn't at any HeRO WoE yet.
01-03-2010 04:33 PM
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Général_Argos Offline
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Post: #5
RE: Castle Warp In Point

Wouldn't it become to easy to defend?

Killing those wizzies trying to get back to the emp room is so much fun when attacking. It have to stay part of the game imo.

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01-03-2010 04:58 PM
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Former-GM-Mystra Offline
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Post: #6
RE: Castle Warp In Point

Deffinate no. Run back and have the danger of getting beaten. This change is to much unbalancing the core of WoE.

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01-03-2010 06:25 PM
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Aaronock Offline
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Post: #7
RE:??Castle Warp In Point

Sarin Wrote:Now, let me guess. You lost WoE because someone slipped through and recalled behind your defense?

Just guessing, I wasn't at any HeRO WoE yet.

Its been an issue in Pront for many for a long time.
It has nothing to do with losing, anyone worth two salts can defend Pront too easily since the server doesn't have enough woer's to have castle battles in Pront.

I still think it should be Alde+Geff castles only that are fought in, they support smaller amounts of people fighting in them so much better :x

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01-03-2010 07:42 PM
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Général_Argos Offline
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Post: #8
RE: Castle Warp In Point

"woe is boring, not enough people"
|
----► "we should close a castle to concentrate the action"
???????? |
???????? ----► "There is no room in woe for small guilds, we quit woe"


rince and repeat

...


krimstyle:

make 4 woes a week,
having 2 castle opened for normal woe 2 times a week,
having 1 castle opened for retro woe 2 times a week,
for a total of 6 castles opened.??

No big guild/alliances of guilds will be able to attend with full force to all woes, resulting in fractioned forces creating woe-fun for emerging guilds and therefore increasing the total number of woer on the server, and then increasing the woe'reputation of the server, resulting in more players coming to heRO for the woes, etc etc etc

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(This post was last modified: 01-03-2010 08:04 PM by Général_Argos.)
01-03-2010 07:57 PM
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Aaronock Offline
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Post: #9
RE: Castle Warp In Point

I don't care, I don't see any new emerging woe guilds popping up atm.
I don't think opening more castles will fix that unless you fix how many castles a guild can own at a time, otherwise the same big guilds will own all the castles. Icon_sad

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01-03-2010 08:34 PM
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Général_Argos Offline
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Post: #10
RE: Castle Warp In Point

It's not about opening new castle, it's about rearrenging the woe.??You canno't take one part of the solution and say it wouldn't work.??You take it all or you don't at all.??



OMG ?__?

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(This post was last modified: 01-03-2010 09:07 PM by Général_Argos.)
01-03-2010 09:06 PM
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