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Question (for GMs) regarding SVNs
Manifus Offline
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#11
RE: Question (for GMs) regarding SVNs
As for the GR working on Mosnters spiral pierce... um, last I checked, aka, when the server was made, GR had that little server switched flipped that made it not work in PvM at all... would trunk change that switch too?

Also, as for the no longer being hit out of hide....WHY HAVE WE NOT DONE THIS YET!?
03-19-2010, 03:59 PM
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Revenant Offline
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#12
RE:??Question (for GMs) regarding SVNs
Manifus Wrote:As for the GR working on Mosnters spiral pierce... um, last I checked, aka, when the server was made, GR had that little server switched flipped that made it not work in PvM at all... would trunk change that switch too?

Also, as for the no longer being hit out of hide....WHY HAVE WE NOT DONE THIS YET!?

That's a configuration setting. A configuration setting can be changed near instantaneously; taking effects upon the next server restart. So if it did get switched back, it could easily be returned to its previous state once more, with relatively little effort.
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03-19-2010, 04:28 PM
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Manifus Offline
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#13
RE: ??Question (for GMs) regarding SVNs
Revenant Wrote:
Manifus Wrote:As for the GR working on Mosnters spiral pierce... um, last I checked, aka, when the server was made, GR had that little server switched flipped that made it not work in PvM at all... would trunk change that switch too?

Also, as for the no longer being hit out of hide....WHY HAVE WE NOT DONE THIS YET!?

That's a configuration setting. A configuration setting can be changed near instantaneously; taking effects upon the next server restart. So if it did get switched back, it could easily be returned to its previous state once more, with relatively little effort.

That is what I thought, and I am sad again. ;~;
03-19-2010, 04:30 PM
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azurerogue Offline
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#14
RE: Question (for GMs) regarding SVNs
GR would still not work against monsters (in terms of normal hits) but it WOULD work against monster-used spiral pierce (which is how it is on officials). I believe that's the config setting Revenant was talking about - not the being hit out of hide bit.
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03-19-2010, 04:47 PM
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Revenant Offline
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#15
RE: Question (for GMs) regarding SVNs
Indeed it was. My apologies; I should've been more specific. 'Being hit out of hide' actually does somewhat pertain to a few configuration settings too, but it may or may not be relevant.
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03-19-2010, 04:49 PM
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Aaronock Offline
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#16
RE: Question (for GMs) regarding SVNs
LF>Pandora's response to yes/no on this \o/
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03-19-2010, 06:20 PM
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TPC Offline
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#17
RE: Question (for GMs) regarding SVNs
The issue with trunk is of course new bugs that hasn't been found yet, and recently introduced bugs that hasn't been fixed yet. Since trunk is just that, the latest code.

Just taking an older revision of trunk won't work either because then bugs that have been fixed that was in that revision would be unfixed.

There is a way to get the best of both worlds however: Pick a date where the trunk was reasonably stable in the past couple of months, then you go trough the changelog and hand-pick the bugfixes that were applied after then that seems relevant, and have svn generate patches and apply just those. That way you get a relatively updated version (few months old) with any bugs that have been discovered since then fixed. Any serious bugs should be discovered and fixed in a couple of months. And since you're only applying fixes from the code newer than that point, not new features/content, you shouldn't introduce any new bugs.

If you know a bit of programming and how to work with svn and with patches its not too hard, just needs someone to take a few days to actually do it. This is probably what the eathena devs did when they made the current stable.
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03-19-2010, 09:40 PM
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Former-GM-Circe Offline
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#18
RE: Question (for GMs) regarding SVNs
I'm not sure on the exact situation to the original question, but having trunk won't just make things easier to impliment.

Expanding on what TPC said, trunk has meant that eA don't really test their scripts any more. They convert it, and upload it, fix any big errors that the server catches on uploading, while the server can fix any small ones, like ;s missing.
(If I am understanding this right. I just fix the eA scripts. Icon_wink )

However, the downside to this means that entire lines of scipt that are missing, or numbers that are wrong are not caught in either the upload, or the testing, as there really isn't any testing.
So, Trunk can have a lot of bugs and bugfixes.
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03-19-2010, 09:53 PM
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GM-Aki Offline
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#19
RE: Question (for GMs) regarding SVNs
Sorry it took so long to reply, very odd day...

The short answer is we are planning to work on it this year and its also the long answer. I don't want to give you a date because for sure I'm going to say one thats going to be off like a blind man driving. So yes, if all goes well, we will be working on it.

I can't say anything more as I won't sell the bear's skin before its killed. And knowing our luck, we'll have to retest everything, cause everything will be broken...
03-19-2010, 09:53 PM
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Namine Offline
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#20
RE: Question (for GMs) regarding SVNs
Thus why the magic and wonder of keeping some parts of current stable that has been fixed in the past, since heRO got a few scripts fixed by stealing from trunk and fixing the trunk version instead. All the job quests, kiel, sign and SM can really benefit by using heRO's current version.

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03-20-2010, 03:36 AM
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