As the bATKRate function does indeed have problems, we utilisied a work around before the quest was even added, although not the one that Namine mentioned a page back.
This one gives ATK based on the players STR, to equal close to that of a 4% ATK boost.
We will, however, consider adjusting it to follow the other way, as this is how The Sign does it, and consistancy is nice.
As for the matter of the other topic.
Far more goes into putting things on the server beyong "We have a script. Let's throw it on!"
They are tested multiple times by both GMs and players, in an attempt to find every possible bug in it, no matter the path taken. Players don't always follow the linear path when it comes to completing quest.
For ever script, usually there are multiple bugs found. Things we, or the players did not think of. Even small typos.
Each of these needs to be corrected, reuploaded and the retested
from the start to ensure that nothing else broke from that fix.
And so forth, and so forth until they are all found.
If it is player written, and even for GMs, it also has to be read over, so that we know exactly what the script contains. Last thing we want is someone to script in a backdoor for GM commands.
Sometimes, things will be pushed back. We don't find it the right time to release things straight away. Or, sometimes we are awaiting a mob, item or the such to be balanced and found appropriate for the server. Sometimes we need to also find and rearrange other NPCs.
Small steps, perhaps, but it adds up, especially with multiples going on at once.
(For instance, at one stage, I had 2 quests being scripted, and 6 fixes needed to be made and tested (several of them fixing things eAthena left broken), another script to be checked over and debugged, all at the one time, while fitting in GMing, testing other scripts, and dealing with reallife. And that was just my share. I'm not the only scripter.)
It comes to bear that there is a lot going on. As I have said before, even the testers only see what is ready to be tested. They don't see what is currently being created, in a not ready to be tested state, behind the scenes.
The testers are essential to content being put out. If we had more, things would go faster. We currently have a script that needs 10 people to test, but even counting several of the GMs on at the appropriate times, we can only must 6 or 7.
I honestly adore the testers for what they do. They are also unpaid, but put in hours upon to testing everything we throw at them, and keeping alert enough, motivated and engaged enough to find the bugs we miss.
Perhaps it would be more productive for some others to take a leaf from their book, rather than slandering what they, and we GMs do.
Edit:
Namine: As it is done via STR, and your character's STR is 1, that would be why is it not recognising. We'll definitely have a look at scripting it the other way.