Weight limits do affect a lot of things in the game.
How much I can carry to WoE or to a PvM spot etc etc.
Sometimes I think RO would be a better game if you could only carry so many different items. Wait it does that already, I guess I mean lower that count to many less, to like I dunno...20-25 different items in inventory.
Hmm, It would be imbalanced for a wiz to go around with the weight limit of a non-peco'd swordie, but on the otherhand, it would open up mining to more classes than just str built chars and merchs...
even my 96 bs can't handle the advanced one. There is just too many strong agro mobs on the map. + the drops of the advanced one (lol ninja-consumable) are useless to most people. I use the basic mining spot. Any 6x merchant with str + mamo can handle the basic spot. (as well as the advanced fishing spot)
Aaronock Wrote:Really?
My smith is level 92 Agi/Str type and has no probs with the map even if all I wear is like a freaking VVS Earth Axe. :s
Granted I spam pots like a bish but that's just how it is la la la.
Pots = weight. Weight = less pick/bait. It's not really worth it at the advanced mining spot unless you're a str alch with a high level homunculus (at least imo).
Or park another character there to protect the merchant~
Weight doesn't show itself in heRO's context much until WoE or itower... itower is what made me motivated to make orlean's uniform +7 just because I was half dead from weight by floor 80 @@; and my bathory holy robe is becoming more of a drag in weight than the 15% by that time (only powerful demon left by that time is bee, which my HP can live HJ anyway without the 15% bonus, and you can say bio3 sinx/LK... if I die to those 2, I am going to blame the creator/hwiz instead of myself.)
Of course I'm all fine if saku has to trade mvp cards for gym passes: though I think that we should make an exception to ban Drake card in this gym pass trade.