A player asked me what rank he was with the Quiz to fight the lvl 13 baby novice in PVP, so here it is:
http://i45.tinypic.com/wqu2pw.jpg
Aaronock Wrote:10 Erend...really???LOL as a prof I'd be forced to Web+Double Bolt each one, kinda annoying but probably doable for prof better than hi wiz.
7 Hodrems, not a fun one for sage/wiz but I could see where it's doable by trans versions.??Still a hard round.
Did you even listen to complaints about mages last time, cause it comes off like you didn't really read about them.??
Actually, I avoided using high mdef monsters but I didn't think about elements being a problem. I'm sorry about that. I will fix it on nexts.
Lunch Wrote:Yeah, I absolutely agree with this. Many accidents happen too though, as there's really no time to check if someones actually fighting the monster, or just hit it accidentally etc. It's just really, really hectic, considering the crazy amounts of items we were made to collect! I really think the item limit should be put back to normal 20-25 minutes, and lower the requirements, or seriously get a bigger map where people can spread up a little.
Item was meant to be doable in 30 minutes rather than 20 minutes. 50% more time with 50% more loots to collect. I believe that it's more fair this way to players unlucky with the drops.
We have a project to enhance Item Trial which involve a new map. It's coming at the speed new things are coming. I can't reveal more about it yet.
Zaratus Wrote:Trivia .. Iunno. What I really appreciate is the lack of bonus questions. The questions seemed quite easy, but few people got them I guess.
I had 6 questions prepared in case I messed up one for any reason. Questions were also "more general" such as "no class specific question" which I think enhanced the balance for everyone to have a chance.
Some questions were meant to be a trap, especially the one about "hero cake hat" which I expected most players to keep trying "cake hat", and they did.
Mort Wrote:Mass PvP - yeah, same impression as last time. If I say item hunt is a bug mess, then mass PvP is a huge ass mess, effect-, lag- and error-wise.
Not really a "who's better" battle, but "who errors out less" battle.
To quote one of the dark heroes after the battle, "Gravity Error - Light's secret weapon."
Unfortunately I cannot help with this at all. We are aware of the situation but the general game codes aren't from us.
I crashed once on round 1 and twice on round 2.
Fruityla Wrote:Side Note: Isn't the point of the poll and thread destroyed when the GM asking votes balanced for everything? That screams "I'll let you suggest stuff but I think it's balanced so I won't listen anyway" to me.
lol'd
At first I though it was balanced, otherway I wouldn't have set it as is.
I'm somehow satisfied of the amount of players killed in Monsters, or players who had to run through, getting 5 points. May ToH was filled of 10s almost all the way except last phase. Item Trial was slightly harder which was more even with PVP. Players in PVP rarely end with 50 points.