TPC
I like pie
   
Posts: 588
Threads: 40
Joined: Jan 2007
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RE:??Upgrade Server?
Psithief Wrote:You people have to remember a lot of the lag is from the Ragnarok Online client itself. It's really badly coded. There's no buffering of sound effects, every time a sound is played it has to be read off the filesystem, and that's slow.
Unless you're using an operating system that was released over 10 years ago or are very low on ram the operating system should be buffering all recently accessed files on its own, since those are most likely to be accessed again. No buffering from the app needed. Its not 15 years ago anymore, this is seriously not an issue these days.
(Not sure if XP did the buffering, but anything newer definitely should. Other OSes like Linux and OSX has always had this buffering.)
But I agree that the RO client is badly written in some aspects. I believe that position lag is mostly a client issue for example, has nothing to do with network lag.
My chars: TPC / Tjuven / Dansare / Sinne / Magiker / Byracka / Krigare / Andreas
(This post was last modified: 07-16-2010, 08:38 AM by TPC.)
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| 07-16-2010, 08:36 AM |
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Zzarkc-20
Junior Member
 
Posts: 26
Threads: 2
Joined: Jul 2009
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RE: Upgrade Server?
I run a pretty solid DSL line, and I can run many other high end graphic intensive games without any lag. I also have an i7 processor, and a good hard drive. To be honest though, there is no way I would buy a SSD drive to play RO. Honestly, that would just be ridiculous.
What is odd, is that I am within the same time zone as the server, so I am closer than most other players, and therefore, the server has fewer routers to bridge through. Wouldn't it make more sense for one of the many routers to fail on the way to Australia as opposed to the one of a few routers within a few hundred miles of the server location?
I agree with Rankin, most people I know experience lag. I have been consistently getting position lagged half-way across the screen. It's not just myself, it's EVERYONE in my parties. Our lure dies in Thors, our priest can't res in nameless (because the dead body is actually around the corner), and high level parties nearly wipe from a huge lag spike.
Perhaps there might be a way to take a poll on the region in which you live and test connections with the server. Also, we could test lag spikes during certain times of day. For example: If people living within 200 miles of each other experience more lag than others on the server, than we could blame the routers. If there is nothing conclusive, we could blame it on an obsolete server. Also, we could run connection tests throughout the day and week. Perhaps the prime times of the day are sucking up too much bandwidth.
I'm just trying to find ways of ACTUALLY finding the problem before we fix something that's not broken.
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Altiris - High Wizard (9x/6x)
Rhiolan - Alchemist (8x/50)
Arkanis - Priest (9x/50)
Drixton - Hunter (8x/50)
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| 07-16-2010, 08:51 AM |
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