Nero
Ribbity Ribbit Mc Ribbit
Posts: 514
Threads: 18
Joined: Apr 2010
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RE: Beginner's Complete ToH Guide
if i recall correctly you arent allowed to bring those andoys
GM-Pandora Wrote:Are Forbidden: Yggdrasil Leaf, Yggdrasil Berry, Yggdrasil Seed, Angel Fish, Doris Fish, Nemo Fish, fly wings, butterfly wings, dead branches, bloody branches, anodyne, small life potion, large physical defense potion, large magic defense potion, any kind of scrolls, buffing food, buffing items such as authoritative badges.
and "sigh" dont think this is gonna help me on my super nub 8th ToH lost i think....as a sniper too =O (i got some skills there)
any suggestions...lol
- Average Points -
Monster = 40-45
Item = 10-15
Trivia = 0-10
Arukei Wrote:And NeRO hanging above a shark infested pool. >:c
Some Things You Just Can't Explain.
Am back.... as lord of AFK
(This post was last modified: 08-16-2010, 01:35 AM by Nero.)
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08-16-2010, 01:33 AM |
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Jens
Weird Spider Sir
Posts: 1,537
Threads: 20
Joined: Jun 2010
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RE:??Beginner's Complete ToH Guide
Namine Wrote:I have noooo idea why I forgot about provoke, which means aloevera is totally viable in toh too to break down golems. Will have to add provoke related stuff.
Only Bradium golem got any offensive power out of all the golems, and bradiums usually either not touch you at all, or it's an instant OHKO. Very well geared LKs/Paladins (not knights) may survive with high enough raw HP, but then you run into risk of occult impact OHKO instead precisely because you got high vit to get that raw HP to begin with. Probably bradium is a round 5 not a round 4 because sum of HP for 3 monsters is way too high for bradium for it to be a round 4 candidate. Plus, its attack power does justify it for round 5. Ice titan is a pretty defensive round that you are guaranteed at least 5 points (pretty sure their BB is capped at 3k), but getting 10 can be hard for some players.
Frenzy is just so... no shield is a giant pain? It's just way too prone to status attacks for my liking, and testing the water only works to certain extents because monsters got capability to gain new spells or switch AI as HP goes down to completely change. Great on item trial though cause MSPD is king in that section. Not sure why I didn't write that specifically for item trial portion either.
Recently the only elemental changing monsters that got used are all at round 5 as all the bio3s can change element near death, but no one in their right mind will frenzy for offensive reasons against bio3 anyway.
LKs have a thing called Concentration that lowers your DEF hence can be used to decrease the OI effect. And after all, it just can have the appearance of brad golem, but be totally different on the inside. And that is interesting about your guide. You mention monster being modified yet you specifically address mobs as if they were unaltered. I can pretty much see Brad somehow nerfed as tier 4. (by the way, I personally consider anything less than 40 pts from first 4 rounds as my personal failure)
I spent most of my LK career twohanded so I pretty much know all the pros and cons of this. it is a big no-no vs magical mobs/classes but for the physical side, as long as you keep parry up 2HS can be the way to go, even when non-zerked.
It is quite living on the edge but risk is fun.
(and for the record, Kate from bio3 IS frenzy-doable. Yes, she killed me in toh but that was my fault entirely as I chose a wrong weapon, totally forgetting I could have combined my pvp katana with any random converter I had on me for way higher damage output. Seyren, on the other hand, was something else, zerk and run and I still caught the spiral that took half of my HP. Would have stayed and died like a warrior but uh, got an order that I could not have disobeyed to run.)
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08-16-2010, 03:04 AM |
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mahawirasd
Posting Freak
Posts: 3,839
Threads: 50
Joined: Jul 2008
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RE: Beginner's Complete ToH Guide
<3 it... +1 Nami
though i must say that my wife always goes as her LK and she always frenzies and gets 50/50 in monsters trial most of the time... might be luck, but yeah i'd say Nami's guide is good if you feel like spamming BB and fish for faster effect in the early rounds...
as for monk, bring a frilldora garment. Lately it seems cloaking does not help you lots, but it's a good way to retreat to safety to recharge if you don't have fast cast and reloc. Be ready to spam fish, and use asura for fastest effect on round 3-4-5. Round 1-2 is investigate or mammo (use that headgear). Really hard to justify FO's DPS imho... champs have PPS so they're that much easier to do...
oh and for sins who GT, don't bring over 85% weight or maybe even 80% 'cause you can't un-hide if you hit 90% OW. You do not want that...
wiz can abuse ice wall and quag, i really wonder how sages should best do ToH... profs have SoP and double casting, but sages...
-w-
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08-16-2010, 04:18 AM |
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