azurerogue Wrote:I mean, WoE 2.0 changes a lot of roles for one thing...??but more than that it really does demand a huge attendance - bigger than Behemoth + RObots combine pull off most WoEs....for ONE guild.??Let alone attack AND defense.??
That is very very untrue! Have you ever done 2.0 on officials? I have. Even though there are a LOT of guilds that do 1.0 barely any do 2.0. It's limited to the top three and a few cannon fodder that don't quit guilds. Last 2.0 I attended there were only 4 guilds doing it. My team (my guild splits off into teams) actually went around with a two man team from Lunar just to eco rape forts. It was hella fun since there were a few small guilds fighting each other and us to get those forts. Had to coordinate like mad.
2.0 works like this: 10 forts available. Top three guilds defend their forts with minimal defense. There have been many times when all we did was leave a single scout in our perfect econ fort. Just give a yell for people to come back when it's under attack. Send out smaller teams to help allied forts under attack or eco breaking. Other guilds go around breaking each other but most never actually putting up cades/stones (don't know if they know how tbh). Two forts are really sought after for god item components. Those two are where all the action is. You end up on one of two sides. Either trying to help defend or trying to break those two forts. Last 10 mins everyone splits forces to take a few forts. UNLESS one of the target fort is down to the 3rd cade. Then there's action till the last min in the "big" forts.
2.0 COULD work here but only if it was something like 2-3 forts in diff realms (if there were no alliances). The problem is people who haven't done it tend to think the forts are mega huge. That really isn't the case. It's a diff kind of fort. You have to think of each section between the cades almost as a seperate fort. Defending with a tiny force is very easy since you can flag in and flag around to diff points in the forts.
2.0 is more about having your fort kinda defend itself for you while you're out doing other things. If you have a scout give a yell when a stone is under attack you'll get back in time to wipe at the first cade and hold till you can rebuild your stones. It's more about strategy and less like PvP than 1.0.
That is why it's typically unsuccessful on smaller servers (to my experience). A lot of guilds simply don't know how to play it and try to play it like it's 1.0. They lack the strat and coordination needed to take down a fort while defending one. People aren't so willing to adapt. I played on a few servers with 2.0. ONE had a successful 2.0 because people did adapt to it. The others were kinda funny actually. The guilds would sit in forts all WoE defending which wasn't needed. They defended like they were 1.0 forts and the small guild I was in went in and broke them in the last few minutes. We could have easily been stopped if they actually took the time to rebuild and flag around.
Sorry for the long post. I just can't stress enough that you don't need a large pop. It's just a different game. It's more about strat and making your fort work for you. It's more about mirco battles in multiple places than one big cluster**** in the emp room.