iSpam
so i herd u liek mudkipz
Posts: 698
Threads: 48
Joined: May 2011
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RE: Marine Sphere
not sure about this but they're fish class(summoned ones) iirc, so they bypass demihuman reducs, bad thing about them is they hit both friend and foe
might be nice if idun can affect them but im not sure about that, im just being creative with the idea of it xD
There are four brothers in this world that were all born together:
The first he runs and never wearies,
The second eats and is never full.
The third he drinks and is ever thirsty,
And the fourth sings a song that is never good.
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09-27-2011, 02:41 AM |
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Whispers
from the Abyss
Posts: 1,983
Threads: 133
Joined: Oct 2007
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09-27-2011, 05:40 AM |
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Session
Formerly known as Tak.
Posts: 2,023
Threads: 105
Joined: Jul 2009
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RE:??Marine Sphere
Whispers Wrote:http://www.youtube.com/watch?v=aUcgF9FZzoY
I think Fyrus is on to something with the mobbing idea.??I also feel it'd be fun in PvP.??
o-o...
That is insane.
No customs, 1/1/1 server, and that amistr is that tanky? I had no idea they were such a brick wall.
@Fyrus Healing can bring their hp up as well?
The idea I had was to mob hill winds, emergency avoid a little farther out- plant sphere mines. Run past and stone throw at the marine sphere, proceed to own mob.
I was considering demonstration, but bottles would be a pain to make- and even so I'm not sure if demonstration fades upon being hit, or what. I've never used it.
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09-27-2011, 11:18 AM |
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The Legendary Joe
Raging Alt-a-holic
Posts: 3,691
Threads: 255
Joined: Mar 2007
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RE: ??Marine Sphere
takhara Wrote:Whispers Wrote:http://www.youtube.com/watch?v=aUcgF9FZzoY
I think Fyrus is on to something with the mobbing idea.??I also feel it'd be fun in PvP.??
o-o...
That is insane.
No customs, 1/1/1 server, and that amistr is that tanky? I had no idea they were such a brick wall.
@Fyrus Healing can bring their hp up as well?
The idea I had was to mob hill winds, emergency avoid a little farther out- plant sphere mines. Run past and stone throw at the marine sphere, proceed to own mob.
I was considering demonstration, but bottles would be a pain to make- and even so I'm not sure if demonstration fades upon being hit, or what. I've never used it. I have always wondered why alchemists never used sphere mines in mobbing places like Nameless, I mean??Storm gust shouldn't hit the mine since it's a fairly high level water type.
As for demonstration. It doesn't dissapear when it hits stuff, it has a set duration, and it's there until someone gets a hwiz or prof to ganbantein or LP it. This skill is the reason why, when you go up against gloom or skoll,??that the people you ress immediatly die as soon as their temporary invunerability wears off (either by moving or waiting), because they've been torched by demo, and not just any Demo, but a ZERKED demo. From a PVP standpoint, it's a weapon Breaking trap that stays active even if stepped on and does even more damage the longer they stand on it.
Downsides, it's damage is fairly low all things considering, and it's tile coverage (for 1 bottle) is pretty low ( I don't think it'd get very much higher than 1 or 2 k a hit). It's also not affected by??% card modifiers,??you'd have to pump up your str and Atk if you want to boost it. Also, it stops working if you use Hide from a smokie card, for whatever reason.
on the plus side you'll get really good at luring/tanking stuff in small circles?
Cassandra Wrote:umm, my amistr has equivalent stats, not sure it can dothat..... SomedudeonYoutube Wrote:Every homu can do this because int the case of homu, it doesent matter how many mob attacks the homu, they won't "reduce" the homu's flee or def. Amistr and Filir are the best for a lure homu, coz Ami has the highest def and Fil has the highest flee. My Ami can tank low lvl mvps like Tao Gunka, GTB, Phreeoni etc..
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09-27-2011, 12:55 PM |
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