GM-Circe Wrote:Taking more time to look at things would not have removed the possibility of the script having a fix for this automatically on player entrance. Glyph knowing that it was a player timer would not have magically removed the possibility either.
Most of Shinigami's points revolve on already knowing the information that happened. He's arguing from hindsight , which, unfortunately, we did not have at the time, and unfortunately, makes a huge, big fat difference in how things are perceived.
Etcetc.
there's a possibility that it would fail. why don't u check the situation before making that kind of decision?
why don't u try to minimise if it won't fix the situation?
u're not sure about that. that's why u use the word "possibly". and that's why t need to take more time to analyse the situation.
and i know t apologize for the delay and inconvenience. and i know the dc triggering the problem. but your way to handle it?
i guess u need to apologize for it as well.
when u start a new wave, the player inside will be warped out, right? then how about the living monsters? Will it triggering the kill monsters command? i'm not sure about this. that's why i said its 80% not a hindsight that i know it won't fix the problem.
why i can assume that the kill monster command is not included on the wave start command? because it already included on the 2 min command (which not activated due the dc).
that's why i can assume that the wave 3 would fail. because the wave 2 monsters still alive even if the player warped out.