pha001
Junior Member
Posts: 10
Threads: 4
Joined: Apr 2012
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Daily Event Suggestions
I was sifting through the latest fad from warp portal's website and I came across this post where I thought might be interesting. I myself think that this might be an interesting thing to do because for one I am an inspring environmental artist myself, and two, because there are map assets that no one visits at all, which in my mind feels like it takes forever to develop and make available to the players. Anyways, enough with the ranting, here is my idea (credited to Official Ragnarok):
Have weekly experience and dorp boosts on random maps, which are subject to change.
i.e.:
week #:
1~2% map fields/dungeons from Rune-Midgard, map fields/dungeons from Schwarzwald Republic, map fields/dungeon from Arunafeltz, map fields/dungeon from from one of the islands traveled to by Alberta, Izlude, Hugel Dock(s).
week 1:
Mount Mjolnir Map Fields, Einbech Dungeon, Veins Field Maps, Turtle Dungeon
week 2:
Geffen Fields, Yuno Fields, Somotology Laboratory, Amatsu Field
and so on...
My theories for having such an event is for the following:
-Promote the exploration aspect of MMO
-Adds variety to leveling routines to kill that boredom encroaching upon one's failing physical and mental health after each monster that has been slain
-Spicing things up with parties!
This is rather intense scripting and I would see why it wouldn't be implemented here (rag dev team must be big...), but it would be nice to see something rather than an overall experience and drop boost because players would just flock to those overrated leveling areas, right?
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04-21-2012, 07:13 PM |
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Summerstream
Yggdrasil Scholar
Posts: 580
Threads: 11
Joined: Sep 2010
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RE: Daily Event Suggestions
@ Main thread
I like the idea of promoting certain areas with higher exp rates. I remember seeing several times on the iRO wiki that they highlight a certain group of quests, like Rachel's, Lighthalzen's or even the ones in lonely ol' Hugel.
@Hijack
I've played a game where there were backups every week before. Very stable. Then they decided to do it monthly =_=;; You can guess what happened.
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04-23-2012, 07:05 AM |
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retaxis
Junior Member
Posts: 10
Threads: 1
Joined: Jun 2011
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RE: Daily Event Suggestions
easier way todo same thing is have a turn in style quest that requires a loot from certain mobs that drop it 100% in area's, the hand in just changes easy week.
for example.
week 1 hand in
100xFig Leaf(269z ea, total=26,900)
or
68xTassel (399z ea, total=27,132)
for a reward of something similar to 10x blank card hand in?
week 2 different items, could be whatever although I would try to keep monetary values of hand ins similar, like I did above.
Similar effect, easy implementation (well considering you have quests like it automated already, ToH item trial anyone?)
win win situation :D.
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04-23-2012, 11:40 AM |
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Summerstream
Yggdrasil Scholar
Posts: 580
Threads: 11
Joined: Sep 2010
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RE: Daily Event Suggestions
Hmm... Or maybe instead of zeny, do it as a Level req'd repeatable quest with an exp reward that can only be finished x times per day per account? Most people that would do rep quests would be to gain experience or a reward. For example:
Apples x100 for lvs 1~15 for.... 1k exp or so?
The amount would vary, as would the level requirements and the exp gained for each kill. ~
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The taste of our wine is as divine as the stars
Summerstream | Amelia Newman
Ithilethiel | Aquaris Harmoni
.Pavan. | Sheena Archer
~Saya~ | +Aurora+
Wine Brewing Society
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04-23-2012, 02:44 PM |
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retaxis
Junior Member
Posts: 10
Threads: 1
Joined: Jun 2011
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RE: Daily Event Suggestions
yeah you got the drift of what i mean but with a poor example .
apples would not promote new area exploration silly .
basically what I am suggesting is a simplified version of the monster hunt that has a smaller risk:reward ratio and is repeatable.
I think weekly changeover would be best.
I kinda dislike putting a limit on it though because that would just mean people do their hand in, then disappear as opposed to hanging around the map that week (which was the point of the suggestion in the first place).
Giving a reward ratio similar to the blank card hand ins would be enough incentive for people to try out the other zones.
example,
say 10x blank cards is worth what ~100k at the moment.
you just make it so the 'tassel' or whatever item you choose hands in at about 50k worth of them per hand in reward (double reward as incentive for doing it).
If this is not making sense just ask me for more info, I'll lurk thread for like a day or 2 then get disinterested, sorry.
(This post was last modified: 04-23-2012, 04:38 PM by retaxis.)
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04-23-2012, 04:33 PM |
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Summerstream
Yggdrasil Scholar
Posts: 580
Threads: 11
Joined: Sep 2010
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RE: Daily Event Suggestions
Hey, it's an example lol. It could be something that's not quite 100% to get people away from hillies, thors.. etc...
Test & Dev | Wiki
The taste of our wine is as divine as the stars
Summerstream | Amelia Newman
Ithilethiel | Aquaris Harmoni
.Pavan. | Sheena Archer
~Saya~ | +Aurora+
Wine Brewing Society
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04-23-2012, 05:24 PM |
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