Draco Wrote:The GM explained the lag is due to graphics issues because of stacked lights and its usually only when you are near three other areas that the stuff begins to lag. Nothing a good internet, only good graphics card, can do for you.
We will ask the map designer to simply remove the spotlights for a future update to fix this.
ChaosPrince Wrote:Suggestions:
1- Lower the amount of monsters... they shouldn't be "mobbed";
2- Orcus should only start healing with 700k hp, not at 2m;
3- His loots should be better, like the boots should give +10% max sp/hp instead of 5% (considering the time and exp lost for killing him, if the loots aren't attractive, no one would bother killing it);
4- Maybe the mini-bosses location should be ON the way to orcus, and players should not make "detour" to fight them;
Thumbs up:
- Good thing Orcus doesn't port when trapped/webbed... it would make it impossible to kill!!
Don't bother mobbing a lot of them, the mobber won't support many monsters at once. I mean't them to be hard to mob dozens at a time. They got high exp and can be killed in little packs.
Orcus heals up to 99%, all the time, while IDLE.
For the whole map, which is huge, there are 70 Mane, 20 Souleater and 20 Lifedrinkers.
The boots are slotted, unlike Variant Shoes. If they had 10% life, they would completely overcome Variant for many classes as it could give just as much life and more defense (upgraded). For champs, if there's 10% sp + Sohee Card, they're the top champ boots.
Orcus uses other skills when rudeattacked.
cane 33 Wrote:Mane, the blue imp, tank a lot but him damage isn't high.
The blue blazer is annoying: the damage is very high and he froze a lot (next time will use marse+valk+water potion).
The beholder is bastard: ghost, use pneuma on herslef, ranged atk and has magic mirror.
I did a few adjustments during the event, which take effect on next reboot:
I lowered the MDEF of the Mane, which is the common levelable monster there.
I lowered the Souleater's SG to level 1. I noticed how he used it and how it did hurt. That monster has a lot of INT and I didn't mean SG to be his main player-killing weapon.
I meant the Lifedrinker to be a bastard