Individual Card Combos:
God Poring Card [Shoes] -> This card does nothing alone.
This card automatically sucks, just because it does nothing alone
+ Poring [Armor] -> Perfect Dodge +4, Immune to Freeze
Perfect Dodge is garbage in WoE. Freeze is nice, but Marc is infinitely easier to farm and hunt. Angeling + God Poring = Immune to Freeze was what I initially interpreted, which would have been pretty awesome. You could pretty much forgive the loss of Shoe card for reduction from everything but Shadow and Neutral. But that's out the window. Also, Marc + Verit/Firelock Soldier/Green Ferus/Matyr/etc.
+ Poporing [Accessory]-> Enables use of Level 1 Recovery.
Not a terrible skill to have in WoE, but I just lost Zerom/Horong/etc and my Shoe card. Also, who has the time to use Detox?
+ Marin [Accessory] -> +5% ASPD, -10% Aftercast delay
Hey Ed, do you still have that Marin Orleans Glove? It's useful now! Not sure if the ASPD is enough. Aftercast is nice, though not sure if I want to sacrifice Shoe card.
+ Santa Poring [Weapon]-> +20% Damage on Demi-Humans
Only special people run around in WoE with Bathory Armor. So that leaves what.... Bathories, AKs, and.... Raydrics? None of those are particularly hard to kill anyways.
+ Drop [Weapon] -> +20% Damage on Demi-Humans
Too bad +20% Damage doesn't work for High Wizards. First guy to successfully pull off Dagger HW in WoE gets a cookie
+ Mastering [Garment] -> Flee Rate +20
What flee (WoE)?
+ Arc Angeling [Headgear] -> All Stats +1
You're kidding right? I just lose my shoe card for this crap?
-----
[Full Combo]:
[Armor] Poring
OR Angeling
[Accessory] Marin
AND Poporing
[Weapon] Santa Poring
OR Drops, will stack additively
[Garment] Mastering
OR Hollow Poring
[Shoes] God Poring
1 Armor, 2 Accessories, 1 Weapon, 1 Shoe, 1 Garment
+15% Resistance from Neutral Property Attacks
+15% HP
+15% SP
+3 All Stats
+10% Resistance from Demi-Humans
Poring (because you need the freaking Freeze Immunity)
Marin, Poporing (because it's required)
Drops (because Santa Poring is stupid in WoE, and most classes could use some Dex)
Hollow Poring (because Flee is stupid in WoE)
Plusle:
So, we finally regain some normal WoE card effects.
We get our HP Shoe Card, a gimpy Raydric (Harpy, for those who know their cards), Marc (because it's in the individual combos), and Hydras back.
As an extra bonus, we get even more HP from Hollow Poring and some DemiHuman resistance from out of nowhere!
Minun:
+3 all stats is something that's only truly effective if you reset around it. Nobody wants to spam resets just for WoE.
-----
Individual Cards:
[Armor] Angeling -> Armor becomes Holy Level 1
[Armor] Poring -> Luck +2, Perfect Dodge +1, Combine with Mastering for Flee +18
Angeling + Freeze Immune would've been very nice. Rather unfortunately, Poring sucks, especially since I'm not comboing with Mastering. I'd rather have more HP in PvM anyways, since Flee gets more useless the higher level mosters you fight. Perfect Dodge is more of a funsies build than a srsbznz build.
[Accessory] Poporing ->Enable use of Level 1 Detoxify
[Accessory] Marin -> Add a chance of gaining 'Jellopy or Large Jellopy' each time a monster is killed.
Panacea/Green Potion/Green Herb > Detoxify. I don't think you can get WoE'rs to drop Jellopies when they die.
[Weapon] Drops -> Dex +1
[Weapon] Santa Poring -> Increase damage on Shadow Property +20%
Drops has always been a nice card for Wizzies. But again, Wizzies don't get the damage bonus. Santa Poring makes me want to see if I can one shot Bathories with this combo.
[Garment] Mastering -> Luck +1, Combine with Poring for Flee +18
[Garment] Hollow Poring -> Max HP +1000, Max SP +100
Poor Mastering. Hollow Poring sounds nice, but I think the summons are limited (finite per account) somehow, I forgot what you need to do.
[Headgear] Arc Angeling -> Max HP +300, If Base Luck >= 77, HP/SP Recovery Rate +100%
Are you serious.
-----
Further Notes:
Arc Angeling is not part of the full set bonus
God Poring + Hollow Poring = No bonuses
God Poring + Angeling = No bonuses
(azote edited)
I see what you did there.
GM-Azote Wrote:How would you compare combo balance for different classes?
Any class is getting overpowered because of...?
Any class will never use it because of...?
Wizzies/Magic Ninjas get shafted 'cause they can't use the Damage bonuses. Everyone else that actually wants to WoE seriously already has the "standard" card equivalents of this combo.
No. Nobody is OP'd with this combo. "Standard" card equivalents again.
Wizzies/Magic Ninjas. See above.
------------------
The combo doesn't suck, but it's not OP'd, and and the only HUGE difference between this combo and "standard" equivalents is the HP from Hollow Poring and the DemiHuman resistance.
Given my choice of cards for the combo, you need 2 MvP cards to be slightly above "standard". Your alternatives are crap (not your fault though). Maybe make some new custom cards for your 298374983475 new porings not sucky, and use those instead of the current ones.