I wouldn't go 99 dex vit.
I'd get like 80-ish str, and enough dex to hit with. Then i'd worry about vit and try to get to the 100 vit (with gear and job bonuses) for status immunity. Assuming you're going to skill spam, maybe add a little int for SP and recovery.
Just remember to keep the total str at a multiple of 10 for the attack bonus~
For farming things like this, I'd prefer to go agi-mode and just auto-attack. Can't auto-steal things when you use skills. and you'd take a lot more damage than is worth potting for generic farming. Vit builds will almost always get hit. Even though that large HP pool is nice when mobbing and PVPing, it's not really all that efficient for what you're asking (bathories like to use "stop" so mobbing them kinda sucks, and Verits are slow).
Another weapon that'd be good for both areas??Is a Holy Dagger.??Level 4 weapon so every over-refine helps a lot with 100 Base atk.??Holy property, and +1 dex.
Muspel's Selkie drops it at 0.09%.??Hopefully you can get to that 2nd part of muspel and just farm??those water angel monsters. You will never move to the last map unless all of the selkie are dead, and they respawn fairly quickly.
Flying Side kick might be nice if the bathories use "Stop" on you just outside of your weapon range, but I usually prefer going for bowling bash in case I get mobbed.
Raging Trifecta Blow is another decent option to boost your DPS. Higher the level of it, the more powerful it is, but less likely??it'll trigger. Since thieves have Double attack, level 10??is best for Trifecta, but not many monk types carry more than lvl 5.
I suppose??you COULD go Bowling bash with a bow.??Get all the card modifiers in a +10 comp bow AND the element from the arrows,??and destroy everything, but that's a tad overkill for bathories, and verits are annoying to mob. Dex, and vit for that, maybe some int??for SP and agi for attack speed, but the flee would get lost in the mobs..
Plagurized skills depend largely on personal preference. Flying side kick is a wonderful skill. Removes any linker-related buffs if it hits, and instantly sends you to the same cell your target is on. Very useful in woe since you can fly over all of those walls those people are shooting and precasting over, and steal their bragi. it's especially fun when you FSK over to someone and close confine them, but that does leave you a bit out in the open.... I find it sort of lacking in PVM tho, unless you're in an annoying place like the mines hunting for giearth. FSK right through ALL of dem fences.
Bowling bash would be my skill of Preference. While it doesn't have the 5 cell knockback RMS says it has,??It's best use is damage. 500% damage that hits twice on everything in it's splash range (3x3 around target). It does a very good job at rounding out rogue class by giving it a mobbing skill that doesn't suck.??Sure, Raid is okay and the statuses it causes are lovely, but if you get too large a mob and they keep hitting you, you probably will be dead before you can hide/raid spam.?? It's downright amazing if you use it with a composite bow to get the most out of those card modifiers and elemental arrows.
Raging trifecta blow is an alright attack if you want to??just auto attack. Nothing special, just another passive "use when you attack" skill to compliment your double attack.??Slightly more powerful than the generic double attack at lvl 10.
Keeping on the physical side of things,??any other attacks I could list are either dependant on weapon type (man, if rogues could use grimtooth with tunnel drive
stupid katars), or are generally first class skills and really aren't that useful, but I suppose there's one more thing I could say.
Mammonite is stronger than bash as a rogue because you don't know stun bash, but bash doesn't cost money