myBlack_isWhite
Member
Posts: 107
Threads: 20
Joined: Mar 2011
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RE:??adjust War Zone drops/drop chances
Ange Wrote:The monsters in the dungeon don't need to be dropping this kind of gear at all.
1) I'm no economist, but crashing the market for every mvp gear simultaneously is surely not a good thing.
5) As is, it's a worthwhile place to mob without the mvp drops because it's easy, mobby, and decent exp.??It seems like you're trying to help new players overcome a gear barrier to pvp, but I believe you have missed the mark.??The main barriers that need to be overcome are skill and consumables.??You can overcome the first by making the dungeon difficult, yet worthwhile from an exp standpoint.??Consumables are the main barrier to playing any sort of killing class (sinx needs edp, champ needs ygg berries, creator needs AD, and everybody loves potions).??Having the dungeon produce some quantities of these things would help support an active WoE/PvP scene.??The dungeon doesn't have to make it practical for one person to sit and farm his own consumables, but it could put some on the market for people to buy. ^THIS
Demogorgon Wrote:If on the other hand youd make the mobs so strong that high end geared chars cant mob there itll prob end up being too hard for medium geared chars to stand a chance there, making the point of closing the gear gap a mood point,in fact widening it bc high end folks will just op vend em to newbies who have to farm usual spots for zeny. ^THIS
Demogorgon Wrote:again if you make it possible by new people it will be abusable by high end folk hence work against closing gear gap. ^ AND THIS
And also...
GM-Azote Wrote:Comparing Variants dropped by Adrillf, don't tell me you can't farm AKs for a card value of 80m. It's not quite different, except the AK will not web and dispel you. Azote, i guess u missunderstood me... I wasn't speaking about value of the item, i was speaking about the item itself. There's a difference between 1 and 3 rare items being vended at a time.
IMO, the key to closing gear gap for new players is farmable BG. As was said somewhere else in another topic - "BG meant to be an opportunity for new players to get pvp gears in an easy way".
Mr Brightside ~ High Priest 99/70
Mr Darkside ~ Assassin Cross 99/70
Magic Nerd ~ Professor 99/70
Mr Drunkside ~ Champion 98/67
SpeedCrew ~ Sniper 97/67
Pepe Carrero ~ High Wizard 96/67
Jimi Hendrix ~ Clown 95/65
Millionyoung ~ Stalker 95/65
Tony Grey ~ Creator 92/64
Fouk ~ Lord Knight 92/58
Californication ~ Soul Linker 91/50
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09-21-2013, 11:52 AM |
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Adrillf
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Posts: 780
Threads: 53
Joined: Feb 2008
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RE:??adjust War Zone drops/drop chances
Ptah Wrote:I was just thinking about it and just had to ask this now: You want to put in high-end gears in monsters into dungeon to encourage people to woe, yet you make woe a must to enter (hello sitting in corners in castle, in hide even) so people can farm them solo? Where the hell is logic in that?
Please read the thread before you over react. As sated by Azote-
Azote Wrote:Entrance is not meant to be all time exclusive to those who created a monster of themselves. It's only until next reboot which will make other access available. Next reboot should be within a week.
Next:
ChaosPrince Wrote:Perma EDP for CP, Perma cloak and 100% sonic blow.
If possible, add 56% demi human defense would be better than simply adding Def and Mdef (too many skills that bypass them).
Another adjustment that might work, is giving them some specific elements (ex. holy, shadow, ghost, etc). That already will make it a little more challenging.
Azote and GM team is trying to balance the monsters to give people a chance, not make it entirely impossible for players to kill you. Your monster is aiming to be okay, but not broken stupid. Perma EDP, cloak, and 100% sonic blow puts your mob in broken stupid area.
Also, monsters don't use cards, so there's no way to code into them card and gear effects like demi-human reduction. Sadly, the only way Azote has to make us have more defenses is increasing HP, def, mdef (hence the recent buffs to these three things).
I do agree that elements should be added not for the survivability of the mobs, but for the challenge of the players facing them. It increases the difficulty of the dungeon in both solo and group farming. For solo parties, you have to bring different gears to fight against different elements and races, instead of one to cover everything. In party settings, it increases it because you can't just bring a HW to cover everything, and then lvl 10 SG to win.
Finally, just because it's a pet peeve of mine:
Demogoron Wrote:a mood point
It's a moot point. A moody point is what your girlfriend makes when PMS-ing.
http://en.wiktionary.org/wiki/moot_point
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09-22-2013, 12:16 AM |
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