Menace651
Senior Member
Posts: 456
Threads: 124
Joined: Jun 2011
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RE: Increase lvl range from 10 lvls to 15 lvls
(10-05-2014, 08:41 PM)Dr. Dre Wrote: I think many new players and old players would appreciate the exp share lvl range increased from 10 lvls to 15. I think having it increased to 20 lvls would make leeching too common. However a 15 lvl increase isnt bad because people who were not able to party before can ex. a wiz struggling to get to 89+ who is lvl 85
From Dr. Dre/Menace/ others who want the server to grow.
+1 to this idea.
I have suggested this a few times in the past before but the GM's have not gone for it. There are many pro's and con's to doing this but I think in the end it would be more beneficial than hurtful to helping the player base.
Too many times have I seen new players join the server and then quit because they got frustrated at not finding any parties or not being able to get to level 89 to join parties. Yes I know there are the "too easy leveling/leeching" argument and "players need to learn how to play their class/solo instead of leeching" but changing the party sharing to 15 levels is not going to change the fact that people are still gonna leech in parties to get an easy 99.
Also with the recent changes to some of the game mechanics some areas and dungeons have become increasingly difficult and almost impossible to play. This makes it even harder for players to find parties and level.
Just @who2 Menace ingame. You should find me if I'm on. thanks!
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10-05-2014, 10:42 PM |
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The Legendary Joe
Raging Alt-a-holic
Posts: 3,691
Threads: 255
Joined: Mar 2007
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RE: Increase lvl range from 10 lvls to 15 lvls
Like if you're a blacksmith, don't be afraid to use overthrust/weapon perfection to buff the party, stock your cart full of ores so you can repair any type of weapon or armor for anything. Also since you have a cart, you can also stock it with some Ygg leaves, just be sure to have some in your normal inventory so you can use it to support the team as soon as possible.
Non-trans chemists can still chuck potions at people, and that should be expected for party play. Blues could be hard to come by, but if you have the mats, don't be afraid to ask people on main to brew some of your stuff if you need it. Can still tap those massive mobs for exp with stuff like cart revo (if you're suicidal), or Marine spheres (Big boom for big exp!).
Then pretty much any class can be an effective lure. So long as you stay ahead of the mob. Swordsman classes are pretty much the default due to peco pecos and their massive HP pools giving them a nice safety cushion to allow for mistakes.
Thief classes are typically used as a distaction or a scout; to me, this means either body guarding the squishy mages to keep them safe from ninja spawns, or luring/scouting ahead of the party, they still have decent HP modifiers from vit, but their specialty will always be their superb flee. Backsliding is a godly skill to move with, especially if you master using /bingbing or /bangbang to spin properly to direct your slides.
The Oka Compendium: A glorified record of my alt-a-holic-ism. May or may not be up to date at any given point.
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10-07-2014, 11:10 PM |
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