Gale Buckhannah
The Fate-Slaying Noble
Posts: 2
Threads: 0
Joined: Mar 2007
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RE: Lets open a castle!
A warning, on my previous server the GM's started out by leaving EVERY castle open.??This allowed the server to progress very fast and a select few players/guilds became very powerful, very quickly.??It also flooded the economy with the standard castle drops, Chain Mail [1], buckler [1], and the other items were all but worthless as so many of them existed and guilds could just give them out freely.??After about a year, the GM's finally realized this was a bad idea, and closed all the castles, save four.??Of course, the damage was already done, it will take months or perhaps even a year or two for those items & players who benefitted off of them to no longer influence the game/economy.
While the thought of good gear for free may sound appealing at first, in the long run, it will hurt the server, and it's image to new players in my opinion.??Be very, very careful before opening more castles, a little foolish greed can cause balancing problems later.
One final note, the fewer the castles, the better the WoE.
~Gale Buckhannah
The guild may be gone, but the Nobles live on!
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03-20-2007, 05:40 AM |
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Rei Ayanami
hungry hungry hippo
Posts: 882
Threads: 32
Joined: Feb 2006
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RE: Lets open a castle!
i'll lend pandy one of the sword i have for the job its so old and worn its got jagged edges, its not very sharp but sharp enough to do some injury, but the most interesting part is its rusty, really dirty and its been in my garage for about 6 or 7 years.
mwahahaha....
and yeah, opening all castle will mean everyone gets one, which is stupid, war is usually about land, territory, power. if everyone have them then we have no wars, and woe will be horrible.
When someone calls you a lunatic and the first thing that came to mind is a cute, fluffy, white bunny, you know you've played too much RO.
Welcome to our world.
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03-22-2007, 04:53 AM |
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