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Looking for USRC Team
GM-Pandora Offline
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#51
RE: Looking for USRC Team
"- Shoes : Get verit instead of Matyr. U will lose a 2% hp bonus but ull get a 8% bonus sp wich help for spaming heal"

Those matches dont last very long as far as I know. Might help with the leveling process however.
06-08-2007, 04:08 PM
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Rei Offline
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#52
RE: Looking for USRC Team
Well, I'm only concerned with equips for the USRC. As for leveling, that's up to the person who's using the character because they'll have to buy it themselves. I'm hoping everyone will work together to help get eachother equips, even if it's just a few zeny runs on sleepers. I'm actually preparing for paying for most of the equips myself with the help of my second in command. Anyway, I also try to ask the person playing the character what they would prefer, so if Silv really is going to be the paladin it will be up to him.

Almost forgot, seems our creator is a little....flakey I guess. I asked them to join the guild I made, since we all have to be in the same guild, and they haven't responded back, and I asked 2 days ago. So I'm going to move them to the alt creator.
Characters:
R e i - Stalker
Y u i - Priest
BlackRose - Assasin
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(This post was last modified: 06-09-2007, 12:23 AM by Rei.)
06-09-2007, 12:21 AM
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Former-GM-Auron Offline
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#53
RE: Looking for USRC Team
I'll just give out simple tips and why I made the changes, skill wise I won't touch a thing though for most fo the classes.
Scholar:
Stats:
Str - 2+6
Agi - 1+9
Vit - 45+4
Int - 90+15
Dex - 99+20
Luk - 1+2
Equipment:
Upper Head - +4 Peerless Circlet(Marduk)
Mid Head - Dark Blinder
Lower Head - Gangster Mask
Body - +6 Unfrozen Silk Robe(Marc)
Weapon - +10 Quad Dex Rod(4 Drops)/Survivors Rod Dex(1 Drops)
Shield - +6 Cranial Guard(Thara)
Garment - +6 Immune Muffler(Raydric)
Shoes - +6 fleged shoes(Verit)
Accessory - Nimble Glove(Zerom)
Accessory - Glove Under a Cast(Phen)
For stats, having around 50 vit is a must for the hp and status reductions, 90+15 int is plenty considering the prof is more of a support then offensive char, you have plenty of sp with that and the skills of the prof can make sure he never runs out of sp. Gear wise the only change would be to put in a verit since the difference in sp isn't that great and the bonus in hp is very appreciated, the rod of course is if you manage to get your hands on one.

High Wizard:
Stats:
Str - 3+3
Agi - 1+8
Vit - 48+5
Int - 88+17
Dex - 99+18
Luk - 1+3
Equipment:
Upper Head - +4 Peerless Circlet(Marduk)
Mid Head - Dark Blinder
Lower Head - Gangster Mask
Body - +6 Unfrozen Silk Robe(Marc)
Weapon - +10 Quad Dex Rod(4 Drops)
Shield - +6 Cranial Guard(Thara)
Garment - +6 Immune Muffler(Raydric)
Shoes - +6 Soul-Enchanted Shoes(Sohee)
Accessory - Nimble Glove(Zerom)
Accessory - Glove Under a Cast(Phen)
Skills:
Inc SP Recovery - 1
Quagmire - 3
Sense - 1
Stave Crasher - 0
Icewall - 3
Ganbantein - 1
Stat wise is pretty much the same as with the prof, your wiz will most likelly be casting sg non stop so if it need sp the prof will do the job of giving it some. Gear is the same as the prof. Stat wise I found some points were completly wasted and made the changes accordingly and added ganbantein because you never know when you might need it and ice wall is good for maps will choack points.

Champion:
Have a chat with ehaltar, you need some good help from him on this one and he knows the class a lot better then I do.

Minstrel:
Stats:
Str - 22+8
Agi - 1+13
Vit - 71+4
Int - 69+5
Dex - 95+31
Luk - 1+4
Equipment:
Upper Head - Poo poo hat
Mid Head - Dark Blinder
Lower Head - Gangster Mask
Body - +4 Unfrozen Tights(Marc)
Weapon - +10 quad bloody violin(4 Hydras)
Shield - +6 Cranial Buckler(Thara)
Garment - +6 Immune Muffler(Raydric)
Shoes - +6 Green Boots
Accessory - Nimble Necklace(Zerom)
Accessory - Nimble Necklace(Zerom)
Skills:
Acoustic Rhythm - 0
Tharot Card of fate - 5
Stats: agi and luck aren't that usefull since the flee given is not high enough to make a difference and aspd isn't necesserie since melodie strike is affected by dex and not aspd, normal atks are just a waste, and the points in luck are better used in vit/int for more hp/sp/status resist. 95 dex is perfect because with improved conc and bless you get a total of 150 dex which is insta cast for you melody strike. Ministrel is yet again another support type in this type of engagement so he'll always be using ms for the wiz/priest/prof/creator, hence I believe these stats are more adequate. Head gear is better off being poo poo because the chances of silence are greatly reduced and silence time also. Tharot is better then having Acoustic and it can be used once ms is no more needed and you only need to dispatch a few last opponents.

Biochemist:
Stats:
Str - 4+4
Agi - 1+6
Vit - 72+3
Int - 98+17
Dex - 70+16
Luk - 1+12
Equipment:
Upper Head - +4 Jewel crown
Mid Head - Dark Blinder
Lower Head - Gangster Mask
Body - +4 Unfrozen Lord's Clothes(Marc)
Weapon - +5 Double Dexterous Haedonggum(2 Drops)
Shield - +6 Cranial Buckler(Thara)
Garment - +6 Immune Muffler(Raydric)
Shoes - +6 Fledged Boots(Verit)
Accessory - Earring/vesper core int
Accessory - Earring/vesper core int
Skills:
Summon Flora - 0
Synthesized Shield - 5
Biochemical Helm - 5
Sythesized Armor - 5
Full chemical protection - 4
Aid Condensed Potion - 0
Small changes in skill so that no point is wasted and you get 115 int without bless, since you get bonus damage at every 5 int. Jewel crown for the stats point, take out the hydras and put in drops because hydras do not affect AD damage, verit as always Icon_razz, 2 earrings or 2 int cores(good luck getting these thoughXD) for stats points. Full chemical protection is a must if you want to have a chance at winning, summon flora isn't that usefull and aid condensed is taken out in order to have full chemical protection since aid potion should be enough to heal whenever needed.

Assasin Cross:
Not sure about this one, maybe a sniper would be better. Otherwise crit sin is useless, either go SD or full str EDP+SB. But SB build will be hard to use since you will need to get close to your target and the target must be lexed for max damage also always target a player that wont be sacrificed, that way the chances of one hit kill are greater. Other problem with SB sin x is that he will be vulnerable to being killed when he uses SB during the cool down time.

My two cents. Icon_lol
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06-11-2007, 07:07 PM
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Eldakar Offline
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#54
RE: Looking for USRC Team
I would sudgest a different approche on the prof.

Use a full support VIT/DEX build. (100 and more on both) with little int and str.

http://forums.roempire.com/showthread.php?t=89374

It got both sage FS and prof FS build, customize a bit and its good.
Diplomacy is the art of telling people to go to hell in such a way that they ask for directions.

06-11-2007, 07:32 PM
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Rei Offline
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Posts: 252
Threads: 12
Joined: May 2007
#55
RE:??Looking for USRC Team
GM-Auron Wrote:I'll just give out simple tips and why I made the changes, skill wise I won't touch a thing though for most fo the classes.
Scholar:
Stats:
Str - 2+6
Agi - 1+9
Vit - 45+4
Int - 90+15
Dex - 99+20
Luk - 1+2
Equipment:
Upper Head - +4 Peerless Circlet(Marduk)
Mid Head - Dark Blinder
Lower Head - Gangster Mask
Body - +6 Unfrozen Silk Robe(Marc)
Weapon - +10 Quad Dex Rod(4 Drops)/Survivors Rod Dex(1 Drops)
Shield - +6 Cranial Guard(Thara)
Garment - +6 Immune Muffler(Raydric)
Shoes - +6 fleged shoes(Verit)
Accessory - Nimble Glove(Zerom)
Accessory - Glove Under a Cast(Phen)
For stats, having around 50 vit is a must for the hp and status reductions,?? 90+15 int is plenty considering the prof is more of a support then offensive char, you have plenty of sp with that and the skills of the prof can make sure he never runs out of sp. Gear wise the only change would be to put in a verit since the difference in sp isn't that great and the bonus in hp is very appreciated, the rod of course is if you manage to get your hands on one.

High Wizard:
Stats:
Str - 3+3
Agi - 1+8
Vit - 48+5
Int - 88+17
Dex - 99+18
Luk - 1+3
Equipment:
Upper Head - +4 Peerless Circlet(Marduk)
Mid Head - Dark Blinder
Lower Head - Gangster Mask
Body - +6 Unfrozen Silk Robe(Marc)
Weapon - +10 Quad Dex Rod(4 Drops)
Shield - +6 Cranial Guard(Thara)
Garment - +6 Immune Muffler(Raydric)
Shoes - +6 Soul-Enchanted Shoes(Sohee)
Accessory - Nimble Glove(Zerom)
Accessory - Glove Under a Cast(Phen)
Skills:
Inc SP Recovery - 1
Quagmire - 3
Sense - 1
Stave Crasher - 0
Icewall - 3
Ganbantein - 1
Stat wise is pretty much the same as with the prof, your wiz will most likelly be casting sg non stop so if it need sp the prof will do the job of giving it some. Gear is the same as the prof. Stat wise I found some points were completly wasted and made the changes accordingly and added ganbantein because you never know when you might need it and ice wall is good for maps will choack points.

Champion:
Have a chat with ehaltar, you need some good help from him on this one and he knows the class a lot better then I do.

Minstrel:
Stats:
Str - 22+8
Agi - 1+13
Vit - 71+4
Int - 69+5
Dex - 95+31
Luk - 1+4
Equipment:
Upper Head - Poo poo hat
Mid Head - Dark Blinder
Lower Head - Gangster Mask
Body - +4 Unfrozen Tights(Marc)
Weapon - +10 quad bloody violin(4 Hydras)
Shield - +6 Cranial Buckler(Thara)
Garment - +6 Immune Muffler(Raydric)
Shoes - +6 Green Boots
Accessory - Nimble Necklace(Zerom)
Accessory - Nimble Necklace(Zerom)
Skills:
Acoustic Rhythm - 0
Tharot Card of fate - 5
Stats: agi and luck aren't that usefull since the flee given is not high enough to make a difference and aspd isn't necesserie since melodie strike is affected by dex and not aspd, normal atks are just a waste, and the points in luck are better used in vit/int for more hp/sp/status resist. 95 dex is perfect because with improved conc and bless you get a total of 150 dex which is insta cast for you melody strike. Ministrel is yet again another support type in this type of engagement so he'll always be using ms for the wiz/priest/prof/creator, hence I believe these stats are more adequate. Head gear is better off being poo poo because the chances of silence are greatly reduced and silence time also. Tharot is better then having Acoustic and it can be used once ms is no more needed and you only need to dispatch a few last opponents.

Biochemist:
Stats:
Str - 4+4
Agi - 1+6
Vit - 72+3
Int - 98+17
Dex - 70+16
Luk - 1+12
Equipment:
Upper Head - +4 Jewel crown
Mid Head - Dark Blinder
Lower Head - Gangster Mask
Body - +4 Unfrozen Lord's Clothes(Marc)
Weapon - +5 Double Dexterous Haedonggum(2 Drops)
Shield - +6 Cranial Buckler(Thara)
Garment - +6 Immune Muffler(Raydric)
Shoes - +6 Fledged Boots(Verit)
Accessory - Earring/vesper core int
Accessory - Earring/vesper core int
Skills:
Summon Flora - 0
Synthesized Shield - 5
Biochemical Helm - 5
Sythesized Armor - 5
Full chemical protection - 4
Aid Condensed Potion - 0
Small changes in skill so that no point is wasted and you get 115 int without bless, since you get bonus damage at every 5 int. Jewel crown for the stats point, take out the hydras and put in drops because hydras do??not affect AD damage, verit as always Icon_razz, 2 earrings or 2 int cores(good luck getting these thoughXD) for stats points. Full chemical protection is a must if you want to have a chance at winning, summon flora isn't that usefull and aid condensed is taken out in order to have full chemical protection since aid potion should be enough to heal whenever needed.

Assasin Cross:
Not sure about this one, maybe a sniper would be better. Otherwise crit sin is useless, either go SD or full str EDP+SB. But SB build will be hard to use since you will need to get close to your target and the target must be lexed for max damage also always target a player that wont be sacrificed, that way the chances of one hit kill are greater. Other problem with SB sin x is that he will be vulnerable to being killed when he uses SB during the cool down time.

My two cents. Icon_lol


Thanks for the input. I'm still not exactly the best at all this so everyones help is great, thank you ^_^.
Anyway, I guess the prof would be better with a support than attack. The person who made it is kinda my vice capitain, and his main is a Int/Dex Annoy sage(lol that's just what I call it XP). The vit would be better, the only thing I'm worried about is acid demo, I don't want everyone to have too high of vit so that they take too much damage/die from one acid demo.

As for the minstrel.....I must've been asleep when I made that build, I have no idea what I was thinking XD. The build you suggested is way better, except I want acoustic rhythm for if my scholar dies and they still have a wizard since it give resistance to all elements and would help until we could take out their wizard. And I may put in the violin instead of Harp, but I want the Golem card to be in it so that their weapon can't break from AD, cause if their weapon breaks no more music and I don't want to take that chance. Also the Feather Beret would be better than a Poo Poo Hat since it gives +1 def and +1 mdef as well at 10% from Demi-human.

And I completely and totally agree with the Biochemist build. The person who was going to be our biochemist refused to get full chemical protection, but since they haven't responded to my PM and it's been about a week, I'm just going to boot them from the team since they just don't seem to care.

The SinX is mainly a scapegoat, I'm not gonna lie. Since we can only take 7 people to the RWC I don't want to become too dependent on a class that will not be with us, so I had the sin put in to mainly be a distraction.

For all the classes....I totally forgot about verit cards. I'm going to be adding one for the Priest, Paladin, Champion, Minstrel, and Biochemist.
Characters:
R e i - Stalker
Y u i - Priest
BlackRose - Assasin
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[Image: ReiSig.jpg]
06-12-2007, 12:29 AM
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Former-GM-Auron Offline
GM-Dolly supreme
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Posts: 1,166
Threads: 30
Joined: Jun 2006
#56
RE: Looking for USRC Team
Well if your scholar dies and your worrying about the wiz, I can assure you that accoustic rithm will not save it you, your best chance at that point is to have your biochemist hit there paly with AD non stop, your high wiz using JT on the wiz to push him back and taking him out of range of sacrifice and your champ either targeting the paly or the wiz. Really a last ditch effort to tip the scale against AoE.
The Legendary Joe Wrote:
Kaoreii Wrote:auron-sama is the forum cleaner :D
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06-12-2007, 01:04 AM
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Rei Offline
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Posts: 252
Threads: 12
Joined: May 2007
#57
RE: Looking for USRC Team
I guess I'll take your word for it, I guess there's a reason I've never seen anyone use acoustic rhythm =P
Characters:
R e i - Stalker
Y u i - Priest
BlackRose - Assasin
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06-12-2007, 01:18 AM
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Eldakar Offline
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Posts: 876
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Joined: Nov 2005
#58
RE: Looking for USRC Team
Ministrel is better used to do Magic String all the time having half cast AND delay is incredable.

- 0.5 heal delay!

- 0.25 aid pot delay!

With a ministrel being a Magic String slave, no need for uber dex

And remember AD is blocked by pneuma....
Diplomacy is the art of telling people to go to hell in such a way that they ask for directions.

06-12-2007, 01:12 PM
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Rei Offline
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Posts: 252
Threads: 12
Joined: May 2007
#59
RE: Looking for USRC Team
I'm expecting my Clown to know how to song switch, so we can always have at least MS and Imp Riff on us. And you can't cast Pneuma if ME is up, and I think a wizard is more deadly than a creator since a wizard has AoE spells and can take out more than one person at a time.
Characters:
R e i - Stalker
Y u i - Priest
BlackRose - Assasin
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06-12-2007, 03:01 PM
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GM-Pandora Offline
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#60
RE: Looking for USRC Team
I think you can cast pneuma on the side of the ME however, can you not? If you have someone standing on the edge they might benefit from the pneuma which is 3x3 area.
06-12-2007, 04:21 PM
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