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New SvN Bug Posting
GM-Pandora Offline
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#71
RE: New SvN Bug Posting
That's not a bug Aeria.
06-21-2008, 10:22 AM
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bruised Offline
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#72
RE: New SvN Bug Posting
how long is that going to last Pandora?
06-21-2008, 01:34 PM
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Aeria Offline
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#73
RE: New SvN Bug Posting
Oh, either way I hope it gets fixed soon Icon_biggrin
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.+Aeria+. :: High Wizard
+.Cantrelle.+ :: High Priest


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06-21-2008, 01:51 PM
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Kadar Offline
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#74
RE: New SvN Bug Posting
I was assuming it would be a one time thing. But this is getting ridiculous. I generally try to avoid Pront unless I have a specific reason to be there. How long do you intend to keep this going? I'm so sick of ending up in pront randomly.
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06-21-2008, 01:51 PM
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GM-Pandora Offline
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#75
RE: New SvN Bug Posting
The auto Pront save was removed earlier today.
06-21-2008, 05:50 PM
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GM-Ayu Offline
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#76
RE: New SvN Bug Posting
Still hearing incoherent findings (outside of heRO) regarding truth to double sonic blow, sonic blow animation delay bypassing for another double sonic blow (and thus combining the two abuses, quadruple sonic blow), and dagger sonic blow...

life wasted on sonic blow and stupid assassins: 7 hours and going


However, dagger sonic blow even from people who self-claimed to successfully reproduce it, said that the damage is lower than your slotted infiltrator so there's really now benefit but to get to a shield for higher defense... or so they say.



EDIT:

Dagger sonic blow successfully reproduced in heRO, but questioned if it's "GM Power" or not. Seems like I'm the absolute only person who can do this, somehow... so for now let's just say that this is still a "????" It's very easy to get Sonic Blow to use dagger animation, but this is no direct evidence how it's really doing dagger damage. The best way to check is to use ice pick vs normal katar on a steel body monk. If ice pick sonic blow does work, it'll kill the monk, and therefore dagger sonic blow works.

Double sonic blow with link/bragi reproduced in heRO.

Sonic Blow animation bypass failed myself, but other people said that they can do it in heRO if bragi is powerful enough. I'll trust the 5+ dedicated sin players on this one.
06-23-2008, 06:15 PM
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Cactus Needle Offline
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#77
RE: New SvN Bug Posting
You can get dagger animation but the dagger damage does not get calculated. Tested it already 3 sinx with bragi and link. Also, testing that on a gm does not help since they bypass all kinds of restrictions allowing them to use any skill with any weapon.
06-23-2008, 09:42 PM
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GM-Ayu Offline
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#78
RE: New SvN Bug Posting
Atroce's Blade have incorrect description: job requirement should be high swordsman, not just swordsman.

Ramen Hat uses decrease agi lv 1, not concentrate lv 1
06-29-2008, 04:48 PM
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Keefa Offline
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#79
RE: New SvN Bug Posting
Zeny knife seems different than before. I don't even get zeny from all the monsters I kill. Bug?
07-01-2008, 01:50 PM
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GM-Ayu Offline
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#80
RE: New SvN Bug Posting
Zeny Knife, like *all* items that lets you get something from killing monsters, have a decrease in activation rate. It was 2% in the past I believe. Now it's 0.4%.


A lot of items have the wrong item description, but not much reasoning to fix those ASAP since eA will naturally add them as time goes on. The most influential one is probably Ledger of Death, the Beelzebub drop. It is NOT 30% coma rate on demihuman, but 10%. The script for the item properly reflects the 10% activation rate.
07-01-2008, 07:24 PM
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