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Rune-Mart
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Avalon_Fates Offline
†Last Angel†
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Posts: 1,597
Joined: Oct 2007
Post: #21
RE: Rune-Mart

ooo custom class #_#

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07-18-2008 05:43 PM
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~LSANotes Offline
Mhm! Interesting!
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Posts: 75
Joined: Mar 2008
Post: #22
RE: Rune-Mart

Or you could just make an area for people to vend, and vending anywhere else illegal. Would save the lag and shops would all be in one area.
A custom building or something?~

Nu! ;(
(This post was last modified: 07-18-2008 06:10 PM by ~LSANotes.)
07-18-2008 06:09 PM
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Chained Chaos Offline
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Posts: 136
Joined: May 2008
Post: #23
RE:?? Rune-Mart

GM-Pandora Wrote:As for the suggestion of making a mall with shops, the problem is that players don't necessarily want to sell only weapons or hats, sometimes they have 2 weapon, 3 hats, some elu, some tame, etc. all in the same shop.

Thanks for the suggestions everyone. I'll consider @whosell, the rest is a little too utopian, no offense.

I knew I forgot something in my post. Alas, I was too tired to figure out what it was. I was going to point that out; since most people end up vending a myriad of different things, the categorization could be simply based on what that person has the most of.

Anyway, it was just an alternative. The @whosell command would likely be the most practical.

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07-18-2008 08:46 PM
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GM-Pandora Offline
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Post: #24
RE: Rune-Mart

Having the vendor in another spot has been suggested before, but I think it's nice to have them in Prontera. People want to vend where they'll be seen. For now we're keeping it the same, people can vend in prontera (or other cities).

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07-19-2008 09:48 AM
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