Bloody
Mmm Blood
Posts: 2,124
Threads: 205
Joined: Mar 2007
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RE: sonic acceleration is bugged
Was missing so often against a monster that needed 215 flee with a 167 hit using SB. 167+50 = 217. How would I miss if Sonic Accel is doing what the skill implies =x ?
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| 09-23-2008, 07:00 PM |
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Général_Argos
Removed by GM
    
Posts: 3,012
Threads: 144
Joined: Jan 2006
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RE: sonic acceleration is bugged
1- There is no such thing as 100% chance to hit. You should know that Kadar :@
2- I think it works that way:
rms guide Wrote:Sonic Acceleration does not give a flat +50 Hit. If your status window Hit is 100, using Sonic Blow while having SA will not increase it to 150. SA gives +50% ?Hit?, the Hit actually being Accuracy rate. Accuracy rate is the final percentage the game calculates after counting in the player?s Hit Rate and Enemy?s Flee Rate. If the player?s Hit was 100 and the enemy?s Flee is 150, the Accuracy rate is 30%. When the player uses Sonic Blow, Sonic Acceleration increases that 30% chance to 45%.
Wich would pretty much makes sense since I doubt gravity would have given a FREE skill that would give the equivalent of 50 STATS POINTS OF DEX.
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| 09-23-2008, 09:07 PM |
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teOx
cry IMBA pls
    
Posts: 3,556
Threads: 148
Joined: Jun 2007
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RE:??sonic acceleration is bugged
G?n?ral_Argos Wrote:Wich would pretty much makes sense since I doubt gravity would have given a FREE skill that would give the equivalent of 50 STATS POINTS OF DEX.
Bash (Skill ID# 5)
Effect: A melee attack with ATK equal to 100% + 30%*SkillLV. There is a HIT bonus of 5*SkillLV.
youre telling me that is % too?
edit: never mind found out bash is also %. still sucks. its not imbalanced if it adds 50 hit. a sinx with 60 dex has 160 hit. even with 50 hit thats only 210 and will easily miss all flee chars so yeah. same with LK except they get concentration lol. not like its the same as ranged char's dex also dex adds atk, hit does not.
this thread is done though nothing to talk about. close if ya want
(This post was last modified: 09-23-2008, 10:44 PM by teOx.)
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| 09-23-2008, 10:34 PM |
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