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Why is Alde/Nontrans Castles There?
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GM-Aki Offline
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Post: #141
RE: Why is Alde/Nontrans Castles There?

Actually, the wrap ups have been copied in the GM thread where we're trying to read everything and using whats been written, we're in the process of brainstorming positively for what we can do. Don't expect a miracle of us making changes in the next 3 days please. Be patient and if you have something positive to say, please do.

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09-07-2009 03:59 PM
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Yuriohs Offline
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Post: #142
RE: Why is Alde/Nontrans Castles There?

GM-Aki Wrote:Actually, the wrap ups have been copied in the GM thread where we're trying to read everything and using whats been written, we're in the process of brainstorming positively for what we can do. Don't expect a miracle of us making changes in the next 3 days please. Be patient and if you have something positive to say, please do.

Its a big decision, I'd expect everyone to understand it might take a min for a response.

We appreciate you checking into this.

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And thus he isn't a revolutionary if he doesn't understand.
09-07-2009 08:27 PM
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Session Offline
Formerly known as Tak.
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Post: #143
RE: Why is Alde/Nontrans Castles There?

Super moderating hand of god has spoken!!
Let her will be done



*cough*

-strokes my Smokie's ears-

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http://pandoraonline.net/forum/showthread.php?tid=23468

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09-08-2009 01:17 AM
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GM-Ayu Offline
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Post: #144
RE: Why is Alde/Nontrans Castles There?

Mini-update to show that we are working actively on the issue: half of all the gms posted their proposal, which involves their own ideas and/or copying bits of suggestions from this thread. We still have to wait for Mystra before Pandora comes in to see the GMs' brainstorm, but please understand that Mystra's RL is still a confusing mess due to moving and other things too!

So please give Mystra some time and leeway about the matter considering her real life circumstances at the moment~

09-08-2009 01:40 AM
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Session Offline
Formerly known as Tak.
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Post: #145
RE: Why is Alde/Nontrans Castles There?

I'm superly omega-ly confused...is Mystra a man or woman Sweat

I thought mystra was a lady , then someone told me otherwise-its just weird!

*brain hurts*holds my smokie to me*


Sorry for the off topic :| Please enlighten me? Lol

My Shop/Buylist- Angel's Branch of HeRo
http://pandoraonline.net/forum/showthread.php?tid=23468

Ign:
High Priest- Akharamizu-Leader of Transcension
Assassin Cross- DownfallenAngel
High Wizard- Session
To-Be SinX2- Tithe
Rogue- Anzkhel
Errende- Hunter
Gunslinger- Ancele
Soullinker- Jonag

I used to have a comment here. I still do, but I used to do, too.
09-08-2009 01:43 AM
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Neuneck Offline
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Post: #146
RE: Why is Alde/Nontrans Castles There?

Another suggestion:

Similar handling as with geffen, the guild holding Alde can decide to close it down, with no reward for their decision. that would lead to at least one fierce nontrans WoE, and nobody could claim that people got cheated of their efforts.

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09-08-2009 11:28 AM
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GM-Pandora Offline
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Post: #147
RE: Why is Alde/Nontrans Castles There?

A few things are evident upon reading everything:

- Whatever we do will please some people and displease others, there is no possible "perfect solution", different people want different things.

- A lot of people are motivated by negative feelings (anger, hatred, jealousy, greed, guild rivalries, etc.) still in the mist of all that + way too much whining many people manage to bring valid constructive thoughts.

Disregarding the numerous unpleasantries but keeping in mind the goal we've set, which is to provide a good RO server we are doing what we feel is best for heRO as a whole. We're not doing it because people bark or even send insults and flames flying around to us or other guilds, but because we think it will benefit the server and its players. So really if you have a point to bring up next time do so properly, there is no reason to do it otherwise. We have an active staff, we listen, we discuss, we're open to ideas, which does not mean we will comply with everything suggested/demanded, but we have always listened and always will. We are not against our players. We dedicate a huge portion of our time, energy and resources to the server and therefor to you all, try not to forget it.

Now for what we have decided in terms of changes, it will take effect starting at the WoE of December 6th. This may seem far to some but we have a busy schedule, specially with the birthday + Halloween coming up and considering scripting/testing takes time I feel safer with a date that leaves me enough time to set it up properly. I also feel this will give people some time to adapt if need be, such as prepare gear/character if they want to participate in a type of WoE they didn't do before, be it Retro or Trans.

Wednesday:
- Time unchanged
- Castle: Prontera + Payon
- Normal WoE (all classes)
- Same formula [(Eco/5) +4]
- Cap: 100

Sunday:
- 2 to 3 PM (server time)
- Castle: Prontera + Payon
- Normal WoE (all classes)
- Same formula [(Eco/5) +4]
- Cap: 100

Sunday:
- 4 to 5 PM (server time)
- Castle: Aldebaran
- Retro WoE (pre-trans classes only)
- Modified formula (to be determined, slower than regular)
- Cap: higher than 20, but lower than 100 (to be determined also)

What this essentially means:
- Same total hours of WoE per week (3h)
- Retro WoE has its own time slot
- Sunday Trans WoE becomes 1 hour instead of 2 hours

At present there are no plans to add more castles, but there is the possibility to add more later if the need arises.

I've also decided to work on an automated PVP event to occur between the 2 sunday WoEs to fill part of the gap, it's a quick Last Men Standing event with gold and zeny as prize.

We will need testers, so those who are part of the test&dev please be on the lookout for the testing dates we'll announce when the new WoE script is ready. As always we're grateful for those who help, if anyone wants to join the t&d team please send a PM to GM-Aki.

We are also working on removing non-trans buffs upon entering the castle (mainly links), more info on that if we manage to do it. If not, everyone will just have to live with those settings and make the best out of it.

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09-29-2009 09:55 AM
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Sakurato Away
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Post: #148
RE: Why is Alde/Nontrans Castles There?

wowww I didn't see that coming..really good idea ;3.

The only thing wrong with it imo is the fact that non-trans is 1h after trans woe.

That gives times for xferring gears and stuff re potting w/e but by the time non-trans starts some people have to go as they normally leave after the 2 hours on Sunday woe. I would prefer to have it on like Saturday but as you said there's no perfect solution. Still a nice compromise though thx GMs ;o


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09-29-2009 10:23 AM
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PopPop Offline
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Post: #149
RE: Why is Alde/Nontrans Castles There?

Good stuff there.

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09-29-2009 10:31 AM
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Aaronock Offline
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Post: #150
RE: Why is Alde/Nontrans Castles There?

Wah, I'm impressed with the ending solution...that's all I got to say. o_o

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09-29-2009 10:31 AM
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