RE:??Why is Alde/Nontrans Castles There?
it seems to me the notion that "creating a new non-trans retro guild just to give BS a run for their money drains us of people and equips" seems to forget that you guys are allocating that same amount of people and equips to an effort for better gears and/or better action (for those adrenaline junkies)...
thus economically speaking; it seems that the main reason most people opt for trans WOE is because, to them, the BCR (Benefit-Cost-Ratio) for attacking-holding alde is less than trans WOE.
In that respect, do you not notice how BS members, in guarding Alde, forgoes their chance to gain better gears and/or action from the trans castles (which has the potential for better eco and better action)?
so if you feel that BS is getting it easy, then allocate your resources (both personnel and equips) appropriately to give them a run for their money. But don't complain "aw if we do that then we can't do trans WOE"...
BS members, IF they are as "experienced" and as "well-equipped" as you seem to picture them, should then be able to easily open up a can of whup-ass on you guys (be it on trans or non-trans).
But hey, then why the (put expletive remark here) are they sitting around in alde with their non-trans chars for meh action potential and meh eco potential?
to me, non-trans chars are a challenge in their own right due to their limits. Trans chars also have their limits, but those limits are definitely more flexible than non-trans as they have more access to more things (skills and equips). You have to appreciate the fact that perhaps mastering non-trans limits may be a skill set quite different than mastering trans limits. So if those limits does not suit your liking, then perhaps non-trans WOE is not for you.
if you want to be greedy and get non-trans castles as well as trans castles, then you should probably know that getting and holding 2 castles in one WOE (be them trans or non trans) is harder than getting and holding 1 castle because you'll have to allocate teams to attack and defend properly. The rewards, it seems to me, appropriately warrant that extra bit of effort... So why should trans and non-trans castles be treated any differently in that respect?
Furthermore, BS (with the help of their alliance, of course) was able at one point in time (or maybe more i don't know) hold one trans and one non-trans castle. Did they not spread their personnel and equips to achieve that?
So if you think they're getting easy eco, then those of you who are "experienced" and/or "well-equipped" should team up and gang BS... but don't complain and say "meh the eco or action is not worth it for me"...
Thus i understand the notion that the excuse "non-trans retro WOE is there for newer guilds" seems far-fetched. However, it does not mean that non-trans WOE beats the purpose of WOE itself (which, last i checked, was to determine who is the better guild -better people, better gear, better strategy, better supplies, etc.). So (after reading the paragraph i gave Bold up there) perhaps you should consider non-trans WOE as a "different" challenge which requires a different approach. The server is giving you a whole different challenge to rise up to, and it's your own fault for not answering that call...
In the end it's up to you. If you deem yourselves worthy of a castle (or vice versa), then have at it. But if you deem non-trans is not worth your time and effort, then don't dis people who actually take the time and effort to guard alde...
-w-
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