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Stat Boosts at Significant Time of Day
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Hoshi Offline
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Post: #1
Stat Boosts at Significant Time of Day

I've been thinking of this idea for quite a long time now, but never really got to share it.

Wouldn't it be really neat if day and night actually took part in the gameplay of RO itself? All it really does right now is that it changes the backdrop of the maps in the game. And since this server is specifically designed to advertise the idea of being part of the light or dark allegiance, this will make things even more interesting.

What I'm trying to say is, stat boosts should be given to players of the light allegiance during the day, and given to dark allegiance at night. Not overpowered stat boosts of course, maybe +1 to all stats just to make it fair. Now I'm aware that at the moment day lasts longer than night, but I'm sure the GM's can fix that so that night lasts equally as long as the day. (:

Any takers? :x

EDIT: Oh I forgot to add, there really isn't a specific reason as to why this has to be done. I just thought it might be a nifty add-on to the server itself. So if you find any potholes in this idea, please share. :x

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(This post was last modified: 11-24-2009 01:30 PM by Hoshi.)
11-24-2009 01:28 PM
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Tsubaka Offline
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Post: #2
RE: Stat Boosts at Significant Time of Day

I like the idea, Have been wondering about this on other servers too, but this server indeed seems to be very fitting for this. Cant imagine this hasnt been proposed before though...
11-24-2009 01:55 PM
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Zaratus Away
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Post: #3
RE: Stat Boosts at Significant Time of Day

>_> SURE. Make Dark EVEN worse. Not only worse wings (no invisible ones), no, NIGHT IS EVEN SHORTER THAN DAY.

Edit: Except for that, I like the idea =p

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(This post was last modified: 11-24-2009 02:12 PM by Zaratus.)
11-24-2009 02:12 PM
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Ultima_Pi Offline
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Post: #4
RE: Stat Boosts at Significant Time of Day

24 Hour Nighttime please.

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11-24-2009 02:26 PM
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Hoshi Offline
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Post: #5
RE:??Stat Boosts at Significant Time of Day

Zaratus Wrote:>_> SURE. Make Dark EVEN worse. Not only worse wings (no invisible ones), no, NIGHT IS EVEN SHORTER THAN DAY.

Might need to re-read what I said earlier, lol Icon_smile

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11-24-2009 02:30 PM
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Frogboy Offline
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Post: #6
RE: Stat Boosts at Significant Time of Day

if this idea were to be considered i would say instead of stat boosts, spell buffs instead may actually make things much more interesting instead. it would be a one-time buff per daytime change and if you logged on after the change and original buffs happened you'd still be buffed that one time if it corresponded to your allegiance choice.

another twist i could come up with which would be more difficult to do would be to have custom monsters spawn for the two parts of the day. once that part of day is done the monsters would disappear and the other set of monsters would appear in the place. i dunno a bit much maybe but just my thoughts.
11-24-2009 03:32 PM
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GM-Ayu Offline
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Post: #7
RE: Stat Boosts at Significant Time of Day

Fun and interesting, sadly not going to be worked on as a priority, given how there's so many other things to do and obviously more important things to fix/improve upon in the server at the moment, sorry X_x;;;

11-24-2009 03:33 PM
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Galt Offline
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Post: #8
RE: Stat Boosts at Significant Time of Day

I like this idea. No1

Though adding onto Frogboy's idea, it can be just like Requiem (another Gravity game), in which certain monsters (boss-types) only appear during the nighttime (though we can just make it during certain times of the day).

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11-24-2009 05:51 PM
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Matrim Cauthon Jr Offline
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Post: #9
RE:??Stat Boosts at Significant Time of Day

Frogboy Wrote:if this idea were to be considered i would say instead of stat boosts, spell buffs instead may actually make things much more interesting instead. it would be a one-time buff per daytime change and if you logged on after the change and original buffs happened you'd still be buffed that one time if it corresponded to your allegiance choice.

another twist i could come up with which would be more difficult to do would be to have custom monsters spawn for the two parts of the day. once that part of day is done the monsters would disappear and the other set of monsters would appear in the place. i dunno a bit much maybe but just my thoughts.

I've thought of custom mobs or current mobs with diff stats depending on time of day. I'd rather have the extra stats because buffs wear off pretty fast.
11-24-2009 06:14 PM
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Sepharius Offline
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Post: #10
RE: Stat Boosts at Significant Time of Day

*log on*

YES YES YES YES ITS STILL DAYTIME! TIME TO ABUSE LIGHT ALLEGIANCE!

[Night mode has activated]

Aw.......

@topic:

Interesting idea. +1 to all stats sounds nice /no1. Shouldn't affect gameplay too much (I hope).

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11-24-2009 06:14 PM
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