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Exp quest
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Sakurato Away
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Post: #1
Exp quest

Why wont we allow them? Just out of curiousity :3.

WHat if we lowered the maximum level you can do it too 80 and make them take 3x more quest items? i.e 50 antelope horns would be 150 you know cause our server is 3x drop and all.


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Sakurato|High Priest
Nozomi|Whitesmith
Sakura|Professor
Frejya|Sniper
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Anei|Stalker
Fumiko|High Wizard
04-18-2010 10:50 AM
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Aaronock Offline
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Post: #2
RE: Exp quest

And 3x exp on quests.
I wouldn't be against this really, but I imagine it's going to get a no anyway.

Ah well, I wish we could get it done like how iro does it with the kill counter but I hear we can't really script that on eAthena a lot.

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04-18-2010 10:57 AM
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Sakurato Away
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Post: #3
RE: Exp quest

well there's monster hunter quests and monster drop quests.

but yeah the monster hunter quests would be neat too!


Kohana|Sinx
Euphorie|Champ
Sonatina|Gypsy
Sakurato|High Priest
Nozomi|Whitesmith
Sakura|Professor
Frejya|Sniper
Ayami|Creator
Anei|Stalker
Fumiko|High Wizard
04-18-2010 11:12 AM
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Aaronock Offline
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Post: #4
RE: Exp quest

Well if we only were capable, I would love the monster kill count over the item turn ins.

This is due to the fact that then partying could be encouraged in these places where the quests would be at. Because the only requirement is to be in the party and stuffs then, even priests would benefit from the quest.

I think it'd be neat at least to have a monster of the week/month. That week/month it would give extra experience, and perhaps have a different drop than normal or have a higher drop rate. We could pick basic monsters up to the highest end game of monsters if we wanted.

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04-18-2010 12:24 PM
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Former-GM-Nara Offline
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Post: #5
RE: Exp quest

I thought the pure EXP monster item quests were an iRO thing only.

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04-18-2010 12:31 PM
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Fyrus Carmin Offline
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Post: #6
RE: Exp quest

Some servers also have the Repeatable Exp Quests.

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04-18-2010 12:42 PM
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Flare Offline
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Post: #7
RE: Exp quest

That it fact. I've been on a server with them on it.

It's pretty much killed parties for about 20 all the way though 85, aside from the odd Medusa party. Course, there's a much bigger population so the results might be different.

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04-18-2010 12:46 PM
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Aaronock Offline
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Post: #8
RE: Exp quest

Item turn in will affect partying at 20-85 or so.
However the monster kill count method probably not so much since then you must kill the monsters each time you want exp again.

That's why I also suggest a monster of the week/month idea. This may encourage people to go to places that we normally wouldn't for exp or potentially items. This also gets different items on the market that aren't commonly gotten on a daily basis.

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*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega
04-18-2010 12:56 PM
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Fyrus Carmin Offline
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Post: #9
RE: Exp quest

That's good ideas, Dani, but we have to wait for Pandora to answer on this.

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04-18-2010 01:11 PM
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The Legendary Joe Offline
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Post: #10
RE: Exp quest

this would make leveling a LOT easier for certain builds of classes. Say the alchemists who don't know how to get job levels while they're using their homunc =x

BUT,??if something like this, Moscovia's going to get??that much insanely popular due to the one exp quest with sharp leaves (which will basically??sped up leveling of everyone in the game because there's no other place to go besides mosco).

Sorta have mixed feelings on this. I want it, yet at the same time, I don't.
(This post was last modified: 04-18-2010 02:07 PM by The Legendary Joe.)
04-18-2010 02:00 PM
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