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Re: New Homunculus Rule
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azurerogue Offline
One Dogma: THROW AD!
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Post: #1
Re: New Homunculus Rule

Quote:- Dancing homunculi AI.
Recoding the AI to bypass game mechanics is considered cheating (e.g. skipping aftercast animations using the AI).
Things done manually are allowed (e.g. Use of Lif's skill, then rest and re-summon to bypass the cooldown delay).

That's NOT recoding the AI to bypass "game mechanics." In fact, it's using the AI to more efficiently take advantage of game mechanics. Archers can do it with double-strafing, monks can do it with occult impaction, etc. The dancing AI script is not abusing anything other than that it can do it better than most players.

I also have a logistics question as to enforcement of this rule. Since you can manually create the same situation by click-moving your homunculus one cell to the side each time it attacks, how will you enforce this rule? You say things done manually are allowed - so I assume that includes click-moving the homunculus after each attack. If it does NOT include that, then please add a rule that bans ANY class from using a "dancing" technique to bypass animation delays (many classes can/do use this).

Thanks! Icon_wink

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07-05-2010 03:00 PM
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Fruityla Offline
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Joined: Dec 2007
Post: #2
RE: Re: New Homunculus Rule

So we have another wall banger rule now? Sweat

I don't use @main. Do not ask for me there

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07-05-2010 03:11 PM
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GM-Azote Offline
The Ban GM
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Joined: Feb 2010
Post: #3
RE: Re: New Homunculus Rule

The rule has been removed until further notice. It will be reworked.

My apologies for the inconveniance.

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07-05-2010 03:21 PM
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