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Beginner's Complete ToH Guide
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Jens Offline
Weird Spider Sir
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Posts: 1,571
Joined: Jun 2010
Post: #15
RE:??Beginner's Complete ToH Guide

Namine Wrote:I have noooo idea why I forgot about provoke, which means aloevera is totally viable in toh too to break down golems. Will have to add provoke related stuff.

Only Bradium golem got any offensive power out of all the golems, and bradiums usually either not touch you at all, or it's an instant OHKO. Very well geared LKs/Paladins (not knights) may survive with high enough raw HP, but then you run into risk of occult impact OHKO instead precisely because you got high vit to get that raw HP to begin with. Probably bradium is a round 5 not a round 4 because sum of HP for 3 monsters is way too high for bradium for it to be a round 4 candidate. Plus, its attack power does justify it for round 5. Ice titan is a pretty defensive round that you are guaranteed at least 5 points (pretty sure their BB is capped at 3k), but getting 10 can be hard for some players.

Frenzy is just so... no shield is a giant pain? It's just way too prone to status attacks for my liking, and testing the water only works to certain extents because monsters got capability to gain new spells or switch AI as HP goes down to completely change. Great on item trial though cause MSPD is king in that section. Not sure why I didn't write that specifically for item trial portion either.

Recently the only elemental changing monsters that got used are all at round 5 as all the bio3s can change element near death, but no one in their right mind will frenzy for offensive reasons against bio3 anyway.

LKs have a thing called Concentration that lowers your DEF hence can be used to decrease the OI effect. And after all, it just can have the appearance of brad golem, but be totally different on the inside. And that is interesting about your guide. You mention monster being modified yet you specifically address mobs as if they were unaltered. I can pretty much see Brad somehow nerfed as tier 4. (by the way, I personally consider anything less than 40 pts from first 4 rounds as my personal failure)

I spent most of my LK career twohanded so I pretty much know all the pros and cons of this. it is a big no-no vs magical mobs/classes but for the physical side, as long as you keep parry up 2HS can be the way to go, even when non-zerked.
It is quite living on the edge but risk is fun.

(and for the record, Kate from bio3 IS frenzy-doable. Yes, she killed me in toh but that was my fault entirely as I chose a wrong weapon, totally forgetting I could have combined my pvp katana with any random converter I had on me for way higher damage output. Seyren, on the other hand, was something else, zerk and run and I still caught the spiral that took half of my HP. Would have stayed and died like a warrior but uh, got an order that I could not have disobeyed to run.)

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08-16-2010 03:04 AM
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Messages In This Thread
Beginner's Complete ToH Guide - Namine - 08-15-2010, 08:10 PM
RE: Beginner's Complete ToH Guide - Rankin - 08-15-2010, 08:31 PM
RE: Beginner's Complete ToH Guide - Herman - 08-15-2010, 09:47 PM
RE: Beginner's Complete ToH Guide - Jens - 08-15-2010, 11:15 PM
RE: Beginner's Complete ToH Guide - Namine - 08-16-2010, 12:17 AM
RE:??Beginner's Complete ToH Guide - Jens - 08-16-2010 03:04 AM
RE: Beginner's Complete ToH Guide - Nero - 08-16-2010, 01:33 AM
RE: Beginner's Complete ToH Guide - Namine - 08-16-2010, 01:36 AM
RE: Beginner's Complete ToH Guide - Namine - 01-28-2011, 02:41 PM

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