Poll: Share your opinion about June 2010 ToH
This poll is closed.
Monster Trial was too hard 3.45% 1 3.45%
Monster Trial was balanced 20.69% 6 20.69%
Monster Trial was too easy 10.34% 3 10.34%
Item Trial was too hard 13.79% 4 13.79%
Item Trial was balanced 13.79% 4 13.79%
Item Trial was too easy 3.45% 1 3.45%
Trivia was too hard 17.24% 5 17.24%
Trivia was balanced 13.79% 4 13.79%
Trivia was too easy 3.45% 1 3.45%
Total 29 votes 100%
* You voted for this item. [Show Results]

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September 2010 ToH appreciation poll
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Post: #21
RE: September 2010 ToH appreciation poll

missed itIcon_sad

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10-14-2010 03:33 PM
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Namine Offline
Explorer of Wonderland
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Post: #22
RE:??September 2010 ToH appreciation poll

Shinigami l0_0l Wrote:that's make the item trial is totaly unfair
some chance for the turtle and u need lot of item from him

Tell that to the profs beating tao gunka for 3 items out of 5. See how many firebolts you would've got if you're on killable mode then.

~ Pyo! (Linker) ~ Pyuu (Sniper) ~ Namine (FS HP) ~ Cessini (Stalker) ~ Meteor Storm (ME HP) ~
(This post was last modified: 10-14-2010 03:48 PM by Namine.)
10-14-2010 03:47 PM
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Navis Offline
Lime in the Coconut
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Post: #23
RE: ??September 2010 ToH appreciation poll

loveapples Wrote:
Navis Wrote:Trial of Heroes isn't meant to be easy enough for you to get 50 points in every trial. >> Turtle Generals now cast Kyrie Eleison for good reason.

I'm quite sure it was auto-guard, not KE
Reason I think it was KE was because the Turtles didn't take any damage until after 2 or 3 DS everytime, after which they always got hit. Auto-guard would've meant there was a chance they'd get hit on the first DS, but such wasn't the case. And the "maybe I was just unlucky" argument wouldn't work because I killed enough to see if Auto-guard blocked some of my hits or if KE blocked all of my first few hits. As for Kyrie working on mobs, I thought it always worked on mobs. That was one of the griefing techniques to piss people off if you were a Priest. I think so anyway.

Edit: Guess you can't anymore, but what's to say mobs can't cast Kyrie on themselves?
(This post was last modified: 10-14-2010 05:09 PM by Navis.)
10-14-2010 05:05 PM
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Namine Offline
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Post: #24
RE: September 2010 ToH appreciation poll

They really can't, seems to be part of the flag/property of the attack that stops KE from being usable on monsters, probably done so to prevent player-player harassment by KEing mvps and their 1m+ hp. It's similar to how you can no longer dispel assumptio on boss flag monsters (and players can't cast them on boss flag monsters either), but you can always dispel assumptio if it's on a player.

Just one of those things where rules don't work in the same way for monsters. That's not a bad thing at all cause melee excluding asura, are hammered enough in pvm world already.

~ Pyo! (Linker) ~ Pyuu (Sniper) ~ Namine (FS HP) ~ Cessini (Stalker) ~ Meteor Storm (ME HP) ~
10-14-2010 05:12 PM
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Navis Offline
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Post: #25
RE: September 2010 ToH appreciation poll

Well, I'm not sure how to explain the Turtle's "Kyrie effect" this month, but I do know Auto-guard doesn't explain it.
10-14-2010 05:26 PM
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Shinigami l0_0l Offline
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Post: #26
RE: September 2010 ToH appreciation poll

the reason for its not KE is~~
if its KE, there's no way it can totaly block spiral damage (KE cant block damage more than 100% hp, rite). and it even block more than 1 spiral of mine

and when i think it ghost, i use endow and its not working as well
and when i use magnum break~~ and still not working somehow
10-14-2010 05:31 PM
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