RE: Make WoE more of a battle.
Is the reason people don't participate the lack of desire or the lack of bonuses?
I'm arguing that the reason that there aren't more people involved is because they do not see the benefit of doing anything. Why try to make a non-trans character if you know you're just going to get steamrolled by the single major non-trans guild every WoE? Why would you try in trans WoE if you know for a fact that just because you haven't been on the server for years and don't have mvp cards and god items, or perfectly geared characters, that you don't stand a chance?
I say that people don't get involved because the investment of time and effort is not anywhere close to the benefits that can be obtained. Give it a shot one of these days that you get bored. Start a new account, and without donations of items and gears try to gear a character for WoE that is useful. You'll start to see how that new people to the server can't be involved in WoE, and by the time that they can be a useful participant in WoE, they're so uninvolved, that they don't care.
If we want more people involved we need it to be accessible for people early on in their playing careers, which means, more opportunities to be involved, which means more castles.
Let's assume that this happens, and I'll show you what I think will be the result.
All of the castles open.
Within the first week the major power-house guilds will be torn to shreds, leaving only a handful of people in each guild.
The next few WoE's everyone will try to get a castle. There will most likely be two or three castles that are highly defended with strong Eco's on them, but everyone else will start fresh with nothing.
The next few WoE's will be basic at best, with most people trying to defend their small eco castles with nothing much else going on.
Once rumor gets out about a higher eco castle existing, interest will peak and people will want to get in on the higher eco castles for free chests that they didn't have to build up.
This will lead to people attacking these castles, with the thought of either trying to hold the castle that the other guild couldn't, or destroying the eco, screwing another guild out of the rewards.
As soon as one guild starts to screw over other guilds and being selfish, this will start rivalries.
Rivalries, especially rivalries with people that can actually challenge and push each other at lower levels, creates interest and desire to keep leveling. Suddenly, a single level, a single card, a basic guild skill, can actually make the difference between killing your rival or getting killed by your rival, and the power of a single new member to your guild can be earth shattering. Suddenly, your guild recruiting a bard is monumental, a trapper is priceless, and anything that you gain is a much higher chance of besting your rival. Rivalries = excitement = activity = fun. The best times of WoE that people always go back to when they want to be nostalgic is when there were strong rivalries, and everything was important. Currently no one really cares, no one has a guild that they absolutely have to kill, absolutely are driven to destroy, or anything like that.
What opening up all of the castles would cause is simple- those veteran players who have put in the time and effort to be well geared and silly broken, would still have the power to do so. They get to be silly and broken and laugh at whoever tries to AD them while they sit there and /bingbing in their valk GR armor. Those people who are new would have a location in which they could be new, but also receive a bonus for their efforts. If you're new, you're not going to get too many rewards because the higher up people won't allow you to keep a high eco castle. Before you even mention it, not a single guild at the moment could actually monopolize all of the castles in the game. They might be able to send in one sinx after another and try to keep breaking over and over, but one sinx is one sinx and can only be in one place at a time. They might be able to get in and break, but that means stretching out super thin, leaving their main home, their highly prized eco castle, with one less person defending it. Each person leaving is one less person defending, which makes it that much easier to break in. Even if you combine KoJ, DoE, and Behe into one force there isn't a single way those people could actively and efficiently defend all 20 castles at once (that is unless there's 20 wizs, 20 bards, 20 trappers, and 20 priests stretched between those guilds that would be willing to set up a basic precast). It's a win-win situation. The veterans get more activity, which is what they keep complaining about, and the new people are able to participate in WoE, as well as actually gain rewards for participating, instead of what's happening right now where they participate and gain nothing.
In short there are a few reasons why people aren't involved:
1- No rivalry, no motivation.
2- Lack of accessibility to pvp. There are some things like BG and WoE points trying to fight this, but I say that you could make it really accessible if you allow anyone in.
By opening up the castles, you get rivalries, motivation, accessibility, and most importantly rewards for WoE participation as opposed to now where you can participate and try your hardest and the most that you get as a reward are a few WoE points.
As a side point to the GM's that are always trying to work in zenny sinks- what would be a better zenny sink than 20 castles, even if they only have mediocre eco? Hello zenny sink, my name is castle eco.????
(This post was last modified: 02-25-2012 04:13 AM by Adrillf.)
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