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Make WoE more of a battle.
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Adrillf Offline
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Posts: 780
Joined: Feb 2008
Post: #24
RE: Make WoE more of a battle.

Selfishness will stop people from camping in a large guild.

Why sit and camp with you, and get not much directly from it, when a person could break out on their own and get a castle, and the rewards, all to themselves? Self-interest says why stay in a guild and do nothing and have to deal with guild storage and politics, when I can just create my own guild and fight for a castle all on our own and share the spoils between 3-6 people instead of 30???

And yes, 80% of you were standing there doing nothing much at the entrance for 40 minutes of WoE. You said it yourself. That's 40 minutes of 80% of your forces doing not that much and being practically inactive in WoE. Then the last 20 minutes of WoE that 80% moved to the back of the castle into the emp room and did nothing there. Camping and precasting the enterance is just as inactive and lame as camping and precasting the emp room. Thank you for agreeing with me.

To sell this point even more, I did a bit of math on chests and eco in castles and some fun facts.
The equation for normal WoE chests is
(eco/5)+4= chests

So that means that even at 0 eco, broken down, not defended, a guild can get 4 chests a day.

A huge castle at 100 eco, taken months to grow and defend and millions of zenny to invest in, gives you 24 chests a day.

The man-power behind this creates some fun math. A 3 man team can keep a 0 eco castle and they can keep it that way every week without any worries and have a fun, active WoE. On the other hand, a guild of 20+ active people, working for 3-4 months, straight, without any interuptions can get a 100 eco castle. We'll assume for the math on the man hours that it's only 20 people in the big guild.

That means for the small guild you're going to need 6 man hours a week to keep your 28 chests a week. 6/28 reduces down to 3/14, which means 3 man hours for 14 chests.

For a large guild, we'll do some wonky math, and you're allowed to do the real math and equate the growth rate of the eco and all of that, but I don't have the time to do that math. We'll say that 20 people online for 2 hours a week, that's a total of 40 man hours for 168 chests 40/168 reduces down to 5/21. 5 man hours for 21 chests.

We'll compare the fractions, which one is a better ratio? 3/14 (.214) or 5/21 (.238)?

So by some super simplified math that does not take into account all of the variables, the man hours to chest ratio is better for small guilds with low eco, than a 20 person active guild with high eco.

A note for the wise is that this math was running off of the thought that there were only 20 people in the active 100 eco guild. As soon as you add in other people that ratio of man hours to chests starts sky rocketing. For example, moving that ratio up 5 people changes the ratio to 50/168, and for a direct math relationship when you break it down to the decimal, that brings it to .298 for your ratio, as compared to the .214 of the 3 man, 0 eco, guild.

Math says if you want more chests that you can control for the least amount of work, have a small guild.

The formula for chests favors low eco castles. There are more rewards for a low eco castle than a high eco castle when comparing the investment cost and man hours to defend. Think about it, a high eco castle has to put in more zenny and man hours to get a worse ratio of man hours/chests than a 0 eco castle, for the exact same chests. A high eco castle has to invest millions for their chests, a low eco castle has to invest thousands for the same ones.

On another note- who on this server has actually seen the chest room in their castle for the past 6 months? Who has ever looted chests for their guild? Money has it that the list is small enough to count on your hands. 60+ active WoE participants, and we're trusting 4, maybe 6, people with all of our WoE rewards. They're supposed to be our rewards, we worked for them, and yet we have to ask for them and can get told no for things that we've worked for.

People being selfish and wanting those rewards directly into their accounts are going to cause people to split.
(This post was last modified: 02-26-2012 11:23 PM by Adrillf.)
02-26-2012 11:01 PM
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Messages In This Thread
Make WoE more of a battle. - ChrisJ951 - 02-19-2012, 06:56 PM
RE: Make WoE more of a battle. - Incarn - 02-19-2012, 09:06 PM
RE: Make WoE more of a battle. - Snowhawk - 02-19-2012, 09:51 PM
RE: Make WoE more of a battle. - GM-Circe - 02-20-2012, 12:07 AM
RE:??Make WoE more of a battle. - Eldakar - 02-20-2012, 06:16 PM
RE: Make WoE more of a battle. - Incarn - 02-20-2012, 05:55 PM
RE: Make WoE more of a battle. - Gojira - 02-20-2012, 11:57 PM
RE: Make WoE more of a battle. - Adrillf - 02-21-2012, 01:21 PM
RE: Make WoE more of a battle. - Aaronock - 02-23-2012, 12:42 PM
RE: Make WoE more of a battle. - Adrillf - 02-25-2012, 04:01 AM
RE: Make WoE more of a battle. - Adrillf - 02-25-2012, 06:22 AM
RE: Make WoE more of a battle. - Aaronock - 02-25-2012, 08:00 AM
RE: Make WoE more of a battle. - Merellis - 02-25-2012, 08:21 AM
RE: Make WoE more of a battle. - Incarn - 02-25-2012, 01:13 PM
RE:??Make WoE more of a battle. - Adrillf - 02-26-2012, 02:32 PM
RE: Make WoE more of a battle. - Kittie - 02-26-2012, 04:58 PM
RE: Make WoE more of a battle. - Landon - 02-26-2012, 05:05 PM
RE: Make WoE more of a battle. - Adrillf - 02-26-2012 11:01 PM
RE: Make WoE more of a battle. - Landon - 02-26-2012, 11:40 PM
RE: Make WoE more of a battle. - Landon - 02-27-2012, 12:28 AM
RE: Make WoE more of a battle. - Adrillf - 02-27-2012, 02:20 AM
RE:??Make WoE more of a battle. - Ellie - 02-27-2012, 02:37 AM
RE: Make WoE more of a battle. - Deviluke - 02-27-2012, 02:48 AM
RE:??Make WoE more of a battle. - Eldakar - 02-27-2012, 06:13 AM
RE: Make WoE more of a battle. - Adrillf - 02-27-2012, 03:57 AM
RE: Make WoE more of a battle. - Adrillf - 02-27-2012, 04:21 AM
RE:??Make WoE more of a battle. - Ellie - 02-27-2012, 04:26 AM
RE: Make WoE more of a battle. - proto - 02-27-2012, 04:33 AM
RE: Make WoE more of a battle. - Adrillf - 02-27-2012, 04:37 AM
RE:??Make WoE more of a battle. - proto - 02-27-2012, 04:40 AM
RE: Make WoE more of a battle. - Adrillf - 02-27-2012, 04:51 AM
RE: Make WoE more of a battle. - Deviluke - 02-27-2012, 04:55 AM
RE: Make WoE more of a battle. - proto - 02-27-2012, 05:06 AM
RE: Make WoE more of a battle. - Namine - 02-27-2012, 05:28 AM
RE: Make WoE more of a battle. - Adrillf - 02-27-2012, 06:02 AM
RE: Make WoE more of a battle. - Deviluke - 02-27-2012, 06:40 AM
RE: Make WoE more of a battle. - Merellis - 02-27-2012, 07:06 AM
RE: Make WoE more of a battle. - Adrillf - 02-27-2012, 04:26 PM
RE: Make WoE more of a battle. - Deviluke - 02-27-2012, 08:16 PM
RE: Make WoE more of a battle. - Adrillf - 02-28-2012, 04:03 AM
RE: Make WoE more of a battle. - Ellie - 02-28-2012, 05:54 AM
RE: Make WoE more of a battle. - Merellis - 02-28-2012, 08:43 AM
RE: Make WoE more of a battle. - Aaronock - 02-28-2012, 08:46 AM
RE: Make WoE more of a battle. - Gojira - 02-28-2012, 02:24 PM
RE: Make WoE more of a battle. - Adrillf - 02-28-2012, 03:42 PM
RE: Make WoE more of a battle. - Lena - 02-28-2012, 05:41 PM
RE: Make WoE more of a battle. - Aaronock - 02-29-2012, 05:40 PM
RE:??Make WoE more of a battle. - Namine - 03-02-2012, 07:31 AM
RE: Make WoE more of a battle. - Adrillf - 03-04-2012, 01:11 AM
RE:??Make WoE more of a battle. - Eldakar - 03-04-2012, 05:17 PM
RE:??Make WoE more of a battle. - Adrillf - 03-06-2012, 12:04 PM
RE: Make WoE more of a battle. - Aaronock - 03-05-2012, 05:17 PM
RE: Make WoE more of a battle. - Aaronock - 03-06-2012, 01:49 PM
RE: Make WoE more of a battle. - Aaronock - 03-06-2012, 03:27 PM
RE: Make WoE more of a battle. - Deviluke - 03-06-2012, 04:31 PM
RE: Make WoE more of a battle. - Aaronock - 03-06-2012, 05:28 PM
RE:??Make WoE more of a battle. - proto - 03-07-2012, 04:30 AM
RE: Make WoE more of a battle. - Adrillf - 03-06-2012, 06:41 PM
RE: Make WoE more of a battle. - Aaronock - 03-07-2012, 09:12 AM
RE: Make WoE more of a battle. - Shikari - 03-09-2012, 10:08 PM

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