Adrillf Wrote:Logically, you can get more done as one massive group, than splintering into a dozen smaller groups. But people aren't logically driven, they're reward driven.
If the, "let's just work it out and own the server as one massive guild" argument worked. There would be no DoE or 4srs, both founded and ran by splinter Behe members. They were self motivated and wanted to do things their way, so they broke off.
I would hardly call the reason for 4srs' appearance as "reward driven".
Sure, you can open all castles for 2 months and sink 8.8mil per castle or whatever the hell.
Now, what happens when you're going to close them? Whose will you close?
From my knowledge, a guild has always had to come forward and offer to close their castle for fairness reasons. This time, you're expecting 17-18 of these to happen.
In this situation, GMs would pretty much be bound to say "We're only opening it for 2 months as testing", in which players may very well not risk the eco investment until they know for certain, because we both know there would be a huge shitstorm of all sorts if nothing was said, and 2 months later they claim "Of, by the way, it was just a test, and now we're just removing all that eco you put into these castles and the castles. Have fun!"
But then, heRO makes a shitstorm over everything. Ohmygodtherearemerchantsinmytownandthey'reheretoannoyusonly
andtotallynotbecausewe'reinthearcherjobchangetownornearwolvesornearspores
orpayondungeon!