The Legendary Joe
Raging Alt-a-holic
Posts: 3,691
Threads: 255
Joined: Mar 2007
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RE:??Changes That Would Make RO Better
GM-Rahice Wrote:You aren't able to see the casting circle? I've been always able to see them in RO, it reflects on the ground as long as you were present when it started to cast, but if you walk in randomly it's not there.
Hot-keys are customization, you have the 3 sets of keys registered on F12 that also are settable for BM.
Mail was purposely disabled here and I don't really foresee it being changed to be available. It was done at the choice of our Admin and owner. I can see where he's going with that. Especially when I've mobbed DG for a party a couple of times. You're completely off??screen away from the wizard when they start casting, so you never see the casting circle on the ground.??In party situations, that's where the wizards should mark the spot that they are precasting with a Quagmire so??the lures know where to drag the monsters he's hauling.
But in PVP, that's another story,??since quag in a PK map also affects the caster, and Players usually aren't as stupid as monster AI's are, but if we can't see what's being casted, then we just sorta walk right into it.
I personally hate the oldschool Battle mode we have here. I wish we had the renewal client??(like he's asking for for storage) so that we can set our Battle mode hotkeys to any keys we can choose, and be able to have our entire icon view of hotkeys visible. Like So
I don't think that party??menu suggestion would be able to be done without completely re-inventing the game again.
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08-19-2012, 09:58 PM |
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GM-Pandora
Admin Extraordinaire
Posts: 14,774
Threads: 703
Joined: Sep 2005
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RE: Changes That Would Make RO Better
We've got a new client in the work (which is sometimes called renewal client/interface, it has the new storage and battlemode), but it still has bugs, we'll have to debate if we release with a few issues, or attempt to find fixes (gravity is the one that make the client, we can diff it to change a few pre-set things, but it's not something "easy" to edit, unlike npc for example which can be altered to fit what we need).
Making a different interface ourselves of changing other major game mechanics is pretty much out of our reach.
Mail had several exploits over time, we've chosen to live without it.
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09-03-2012, 08:50 AM |
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