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Creativity Contest!
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GM-Rahice Offline
The Malevolent Queen Maleficent
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Post: #21
RE: Creativity Contest!

I have no idea, sorry! =(

Updated main post - Santa Girl picture posted as requested.

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Thank you Ren for the Signature!
12-04-2012 05:33 PM
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GM-Rahice Offline
The Malevolent Queen Maleficent
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Post: #22
RE: Creativity Contest!

From Pandora:

Kittie - http://ratemyserver.net/download_agent.p...ile_num=13
Panda says that This is what you want, UnBollox, it converts unicode to/from ascii.

Anyone know any good Video Recorder? The one we offered Watermarks the recorded videos. We need one that is free to use without a Watermark!

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Thank you Ren for the Signature!
12-04-2012 10:22 PM
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Ultima_Pi Offline
Queen Bitch of the Universe
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Post: #23
RE: Creativity Contest!

Good god, when did this server get so many porings?

Marivel, Sidewinder - 99 Lady Sniper
Melody Vilente - 99 High Priestess
Yuugi Hoshiguma - 99 Champion

Gojira Wrote:Your keyboards aren't lightsabers bros...
12-04-2012 10:23 PM
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Lijeilong Offline
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Joined: Jul 2012
Post: #24
RE: Creativity Contest!

Porings*7* Oh yiss!!!

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12-04-2012 11:16 PM
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Kittie Offline
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Post: #25
RE: Creativity Contest!

Thanks alot! This will help me so much!

Time zone GTM+1

Kittie- 99/70 Brewer Creator
Do a Little Dance 99/70 WoE Gypsy

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12-05-2012 05:21 AM
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Poring Slayer Offline
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Post: #26
RE: Creativity Contest!

GM-Rahice Wrote:[*]Do we need to test the headgear on our own server?
Answer: You don't have to! You can rename the sprite and move it into your data folder, to see it in game. Only you will see the change by doing this. (Updated)
but but, my heRO data folder doesn't have sprite folder in it Icon_suprised

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12-05-2012 10:06 AM
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Ellie Offline
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Post: #27
RE: Creativity Contest!

Make one.


It's the files in the old data folder that interferes with the client, not the name of the folders themselves.
As long as you make a nice new data folder, and then follow the proper folder tree found in a grf to the headgear sprite locations, then place the file in there, with a current headgears name, it'll display yours instead.


Lemme find the tree name.

K. There's a bunch of headgear files under data\sprite\?????? (actual item sprites, I thinkkkk?) and a bunch under the two branches in data\sprite\????? and of the two in there, one for female,s one for males.... I thinnnkk? At least it is for palettes.

Inasad
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(This post was last modified: 12-05-2012 11:46 AM by Ellie.)
12-05-2012 10:18 AM
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Kittie Offline
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Post: #28
RE: Creativity Contest!

Edit: Ninja'd by Ellie Icon_sad

What i did was extract the GRF (depending on what 'headgear' you're gonna replace), in my case i replaced red glasses with my own sprite. Red glasses is an official item so its located in the data.grf, however hero custom items are in the hero.grf

You use your grf tool (in my case grf factory) and extract the grf you need to have, and then replace the official file for your file.

Example; red glasses sprite is called ??_??????? (for male) and ??_??????? (for female), replace those sprites and acts by your own named like above and go into game to a char who holds the replaced item.

However i'm gonna test if just making the map names and then place the sprites named after stuff will work too instead of extracting the grf cause extracting the whole data.grf gave me issue's with hero's client.

Unless you wanna test that yourself the maps are named as followed, locate your hero folder either look for or make the following maps:
1. data
2. sprite
3. ?????
4. ?? (for female sprites) or ?? (for male sprites)

Then place your sprites named after an original sprite maybe you can see them in game, i have not tested this myself yet this way, i only did it with extracting the whole grf but that gave me alot of issue's with hairstyles/colors/palettes and custom items.

Time zone GTM+1

Kittie- 99/70 Brewer Creator
Do a Little Dance 99/70 WoE Gypsy

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(This post was last modified: 12-05-2012 10:22 AM by Kittie.)
12-05-2012 10:21 AM
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Ellie Offline
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Post: #29
RE: Creativity Contest!

Well, the client generally reads from the data folder before the grfs. So as long as you have a file name, and the correct folder tree, you don't have to worry about doing any grf extracting.

You can get a grf viewer to simply find the folder tree or a file name.


Same works for palettes, map textures and shiz.


Lemme get a screenie to show.

Inasad
stop doing dickers
(This post was last modified: 12-05-2012 10:28 AM by Ellie.)
12-05-2012 10:26 AM
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Ellie Offline
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Post: #30
RE: Creativity Contest!

Double posting for clarity:

[Image: 2wq8wo4.jpg]

Here's a screenie from inside my own heRO folder. This is what you'll want to do with your sprite to test it out, except use the folder tree names from my and Kittie's post above.

This screen, obviously, shows changed palettes, instead.
If I were to jump on now, and change my palette to either 159 or 160, it would display as whatever is in those files, right up there, as opposed to whatever anyone else sees, because the client will read in whatever is in your data folder before it reads a .grf.

Instead of having .pal files, you'll want to put in the .spr and the .act, with an already current headgear file name. This will change solely that headgear into the sprite you replaced it with.


Andddd I've forgotten where I was going with this. Probably just trying to show the folder tree. If I remember my intention later, I'll edit it in. Icon_razz

Inasad
stop doing dickers
12-05-2012 10:35 AM
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