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Fixing AI after the last update
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demishock Offline
Natural Selection
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Posts: 444
Joined: May 2009
Post: #4
RE: Fixing AI after the last update

Thanks a TON for all of this! I edited the bejeezus out of my own files and now it appears to be fully functioning again. \o/ Including ALT+T making my Amistr go attack things.

Also, if anyone wants to add the new custom monsters from Poporing Island to their CustomMonsters.lua file (tutorial here for those who don't have it yet):

CustomMonsters[2576] = true -- Cupcakering
CustomMonsters[2581] = true -- Deviruchiring
CustomMonsters[2863] = true -- Foxring
CustomMonsters[2865] = true -- Jailring
CustomMonsters[2864] = true -- Orcring

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[Image: 29bnhpd.jpg]
10-16-2015 12:20 AM
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RE: Fixing AI after the last update - demishock - 10-16-2015 12:20 AM

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