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Buying Stores
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Bakorzero Offline
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Post: #11
RE: Buying Stores

Can we put buying vendor in dungeon ? it will help farmers a lot Icon_smile

Mofy

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(This post was last modified: 08-28-2017 10:31 AM by Bakorzero.)
08-28-2017 10:30 AM
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Namine Offline
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Post: #12
RE: Buying Stores

I wonder if GMs may allow it. Even if vendors got no homun or autocast stuff out, you can say that vendors can sell healing items for easy self-grind. However buying vendors may not have that loophole, so maybe the GMs can consider it?

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08-28-2017 10:45 AM
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The Roger Offline
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Post: #13
RE: Buying Stores

The point is maps with character in it doesnt reset. Maps resets after 5 minutes of being empty from characters, so i dont think buying store would be different from normal shops in @at.

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08-28-2017 10:55 AM
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GM-Ciar Offline
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Post: #14
RE: Buying Stores

I believe the reason vendors aren't allowed on monster maps is because it does not allow the map to reset.

Every 5(?) minutes, if any map has no players on it, it will scramble mobs' locations. Monsters grouped together in a specific area will be scattered throughout the map again, or be sent to whatever their specific spawn coordinates are. They will also fully heal, etc. This does not apply to monsters tagged within the spawn script as boss_monster, which is only used for MVPs. By having a player autotrading on a monster map, it is possible to, for example, just group together all hodremlin in Rachel Sanc 1 on a specific spot. If someone had the ill intent of doing so, they could mob the entrance to F2, and because they have a buyer/vendor somewhere, the mobs won't easily scatter because the map will not reset.

Edit: ninja'd again

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08-28-2017 10:58 AM
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Bakorzero Offline
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Post: #15
RE: Buying Stores

I guess the city will even more full with vendors then. Also more population increase :3
I am having a deja vu this has been discussed somewhere

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(This post was last modified: 08-28-2017 12:10 PM by Bakorzero.)
08-28-2017 12:07 PM
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The Roger Offline
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Post: #16
RE: Buying Stores

No it wont be.

Those wont be vendors.

xD

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08-28-2017 12:51 PM
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Menace651 Offline
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Post: #17
RE: Buying Stores

(08-28-2017 12:07 PM)Bakorzero Wrote:  I guess the city will even more full with vendors then. Also more population increase :3
I am having a deja vu this has been discussed somewhere

Needs more dual/multi client also to inflate our population.

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08-30-2017 09:51 PM
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Bakorzero Offline
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Post: #18
RE: Buying Stores

I think dual account is also kinda questionable, some people abuse the selling vendor to sell questionable things like stone for 10m zeny or jellopy for 100m zeny in the side road. And there are lots of them.

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08-31-2017 02:57 AM
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The Legendary Joe Offline
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Post: #19
RE: Buying Stores

(08-30-2017 10:09 PM)Kiyochan Wrote:  IMO, dual client would only negatively affect lower/mid end parties further when one can just have a buffer autofollow one's own whitesmith/sniper/whatever around for farming.

One could argue with the advent of WoE-points for Bless/agi scrolls and Vet rewards, wouldn't change much. But I do agree it would hurt the opportunities for parties in general.

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(This post was last modified: 08-31-2017 04:18 AM by The Legendary Joe.)
08-31-2017 04:10 AM
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The Roger Offline
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Post: #20
RE: Buying Stores

(08-31-2017 02:57 AM)Bakorzero Wrote:  I think dual account is also kinda questionable, some people abuse the selling vendor to sell questionable things like stone for 10m zeny or jellopy for 100m zeny in the side road. And there are lots of them.

Infact i dont know whats the point to keep a placeholder on the side of the street these days; there are plenty of good high-visibility spots free so why do that.
Another reason to set those items is to fill the stall with 11 items plus that unbuyable, so it will stay online even after the 11 other items stock get sold...

PS: i dont understand how the discussion on dualclient is connected to "ppl vending jellopy for 100m"

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(This post was last modified: 08-31-2017 05:19 AM by The Roger.)
08-31-2017 05:18 AM
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