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Allegiance Monster Arena Oct 24th 10:00 AM EDT
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GM-Ayu Offline
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Posts: 6,446
Joined: Jan 2008
Post: #1
Allegiance Monster Arena Oct 24th 10:00 AM EDT

Team arena returns once again as a celebration for heRO birthday!


Differences between Dec 2020 ToH/March 2021 ToH will be bolded.


There will be a 25 rounds. For each round, the host GM will announce the number of players, ranging from 1 (solo battle) to 4, that each allegiance will send out to participate. Each allegiance's team will take turns to enter the arena to fight the monsters awaiting for the team. The monsters that each allegiance fight will be identical. This time, the allegiances do not perform against each other. Each allegiance will fight all waves, and try to win against as many waves as possible in order to win rewards.

However, once a player participates for a round, s/he cannot participate again until everyone else in the allegiance has participated/contributed. Therefore, the Team Monster Arena will measure the average strength of all participants for an allegiance. While a higher number of participants will grant more class diversity, it will be the quality of all players that matter instead of sheer number.


Entry Requirement
  • You must be exactly base level 80 non-trans: you can make a lv 80 character for this event via the Hero's Journey
  • 50 allegiance point for your allegiance
  • You cannot switch characters once you decided to enter the event

Time
Oct 24th 10:00 AM EDT

Banned Items
  • Any pets
  • Assumptio Scrolls
  • Blessing Scrolls
  • Increase Agi Scrolls
  • Token of Siegfried
  • Yggdrasil Leaf
  • Fly Wings
  • Butterfly Wings

Banned Skillls
  • Ice Wall
  • Ankle Snare
  • Warp Portal
  • Teleport
  • Resurrection
  • Play Dead
  • Gangster Paradise
  • Homunculus: Alchemist cannot bring homunculus at all since they are vastly stronger than a lot of lv 80 non-trans characters


Rewards

All members of an allegiance win the following based on how many waves they have defeated out of 25 waves. Rewards are cumulative.
  • 1 wave: 30 Prize Medals
  • 5 waves: Old Card Album
  • 10 waves: Rough Enriched Ore
  • 13 waves: 30 Prize Medals
  • 15 waves: Old Card Album
  • 17 waves: Rough Enriched Ore
  • 20 waves: ToH Voucher
  • 21 waves: 60 Prize Medals
  • 22 waves: Old Card Album
  • 23 waves: Rough Enriched Ore
  • 24 waves: Costume Wings of Victory
  • 25 waves (perfect): Costume Crown of Victory [Event Unique]



Event Details
  • Once the first round begins, you cannot join the event.
  • For each round, the GM will announce the number of players that each allegiance must send out for the round. The number of players will range from 1 to 4.
  • The Dark Allegiance will always go first
  • The Light Allegiance only has to choose their team for the round after hearing the results of the round for the other allegiance
  • The allegiance team will enter a portal to the arena to fight the monsters within.
  • The portal will dispel all buffs (including item buffs) upon entry
  • A monster's placement is randomized within the arena. If monsters happen to be camping the spawn point, that is an ill fortune the allegiance teams will have to deal with.
  • The arena is a circle with spectators in the middle. The center area can be used to try to lose line of sight with monsters.
  • There are no water tiles for waterball
  • There's no restrictions at all regarding what monsters will be in the arena. They can be normal monsters, boss monsters, event monsters or customized monsters.
  • As the rounds go on, it is generally considered to increase in difficulty
  • GM will NOT announce what monsters will be present for a round
  • Monsters give full exp and items in the arena. There will be no exp loss for dying in the arena.
  • Using a banned skill/item in the arena will automatically count as a loss for the team.
  • If a team is found to be "stalling", not actually engaging against the monsters, the GM will warn that the team must engage the monsters. If the team continues to stall, GM will nuke the team and it will count as a loss.
  • All players may access kafra, healer, repairer in-between rounds.
  • Once a player has participated in a round, s/he must sit out until every other member within the same allegiance has participated in an equal amount of rounds. Only by then, can the player participate again for a round.
  • You must be present for all rounds of the event to get rewards.
  • You cannot trade items to teammates to share gears between rounds
  • Banker and Potato Merchant has been added to the waiting room
  • Members of the same allegiance may spectate the round for your allegiance. During spectator mode, you will be muted and prevented from using any skills.
  • You can only get the rewards on the character that you joined with


Tips
  • Green Potions: there is no excuse for you not to have this
  • Class diversity is not necessarily good. The more duplicated members of a class you have, the more likely you can afford to have someone of that class for multiple rounds.
  • At the same time, since the number of players allowed per round may vary, sometimes there are risks where you are stuck with no supports or no damage dealers if you have too many of the same class.
  • You should be prepared to at least use healing consumables in battle
  • Just because you have no access to trans skills, monsters will continue to use any skills under the sun
  • Non-trans only pvm metagame can be very different. For example, while profs are insanely powerful for both damage and support, sage is a lot more limited.
  • Now that trans are out of the picture, extended classes are relatively a lot more viable as options
  • It is strongly encouraged that you work with your fellow allegiance members to talk about team composition before the event. Each Allegiance has an unofficial discord channel: I strongly suggest you to join them and discuss your plans there.

10-14-2021 03:48 AM
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GM-Ayu Offline
Uguu!
*****

Posts: 6,446
Joined: Jan 2008
Post: #2
RE: Allegiance Monster Arena Oct 24th 10:00 AM EDT

Hi everyone. With the announcement of allegiance monster arena, there's questions about Hero's Journey in terms of how much job exp it is supposed to produce, as I thought that Hero's Journey was supposed to give you a 80/50 character but apparently that may not be the case. For purpose of the Allegiance Monster Arena event, if you are base 80 but below job 50, GMs will increase your job level to 50. If you want "more job levels than 50", then you're on your own for those Icon_razz

10-14-2021 01:04 PM
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