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Soul breaker issue
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Sekaru Offline
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Post: #1
Soul breaker issue

lately I've noticed that the elemental dmg on soul breaker is not very stable.... example:

I am using wind weapon on right hand and freezing(not ice element) on left

I soul breaker someone level 10 it does around 5k
I freeze them then I use it again.. again its around 5k..
I freeze them again and try it... now its around 9k...

has any other sin X's been experiencing this problem? if its just something I'm doing wrong please let me know thanks for your time

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01-09-2008 07:59 PM
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Rika Offline
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Post: #2
RE: Soul breaker issue

It's possible you're just missing half that damage. Where your magical damage is going through but the physical part isn't. Its why one of the better breaker builds involves a phreeoni card so you won't miss that damage.

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01-09-2008 08:35 PM
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Sekaru Offline
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Post: #3
RE: Soul breaker issue

there frozen... the physicaL part should never miss..

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01-09-2008 09:57 PM
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Alexander Offline
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Post: #4
RE: Soul breaker issue

Well, the element will only effect the physical portion of the attack, and generally in a full soul breaker build (which it sounds like you're using) most of the damage is going to come from magical...also, don't forget there is the random damage portion of the formula.

Aside from that, I can't really think of anything.
01-09-2008 10:53 PM
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Sekaru Offline
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Post: #5
RE: Soul breaker issue

I factored in all that but still its random dmg is about 3k when I'm using it

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01-09-2008 11:55 PM
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Snapplewee Offline
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Post: #6
RE: Soul breaker issue

Sek, it depends what you're training on.

With certain builds I can 1 hit sleepers for 11-12k, or do 18-20k on Ice Titans, with other builds, I only average about 6k.
01-10-2008 08:28 AM
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teOx Offline
cry IMBA pls
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Post: #7
RE: Soul breaker issue

Seks has a legitimate confusion about soul breaker, but its not an issue/glitch. fact is, soul breaker is one of the most complicated damage formulas in the game. There is always a reason for damage inconsistencies.

if you can try to repeat whatever inconsistencies while i am there, im pretty sure i can explain why it happened.

the situation you said above is weird, but i want to see it happen in person. if it happened exactly as you said the only thing i can think of is dokebi armor but i doubt that anyone ever uses it (even though dokebi armor is more useful in pvp than wings >_> ) , so theres probably something we missed or didnt think of. you already know that wind element will not double Sbk damage against water property.

also the random damage part is pretty small, changes final damage by less than 1k.
(This post was last modified: 01-10-2008 09:12 AM by teOx.)
01-10-2008 09:03 AM
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Alexander Offline
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Post: #8
RE: Soul breaker issue

I think Teox is dead on in saying we'd need more info to fully figure it out.

However, dokebi card wouldn't be it, perhaps a dustiness card. Dokebi card would do nothing, considering he FREEZES the target first, meaning their armor card element becomes irrelavent and is replaced with water 1 property.

Also, the random damage I believe is a top end of 1,000 on the dot. =D I want to say it's 500-1,000.

The full formula, ( Oh god bare with me, my memory may be off.) I think is something like...

{(Physical attack x skill level) / defense + (([Skill level x int ] x 5) + 500 ~ 1000)) / mdef}

I'm not math wiz, so sorry if that looks strange or off, but it should be something pretty close to that. So gear would play a big factor in this too, even if they just put on a few pieces of mdef. Although that's under the assumption you tested on another player. /shrug
01-10-2008 12:04 PM
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teOx Offline
cry IMBA pls
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Post: #9
RE: Soul breaker issue

that formula is almost perfect alexander, except the magic isnt affected by MDef Icon_biggrin. so just int * skill level * 5 + (500~1000).

easy proven if you test it on a mental strength monk because they get 90 mdef but you still do ful lmagic damage on them.
(This post was last modified: 01-10-2008 12:49 PM by teOx.)
01-10-2008 12:48 PM
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Loki Offline
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Post: #10
RE: Soul breaker issue

Code:
    if(skill_num==ASC_BREAKER)
    {    //Breaker's int-based damage (a misc attack?)
        struct Damage md = battle_calc_misc_attack(src, target, skill_num, skill_lv, wflag);
        wd.damage += md.damage;
    }

    case ASC_BREAKER:
        md.damage = 500+rand()%500 + 5*skill_lv * sstatus->int_;
        nk|=NK_IGNORE_FLEE|NK_NO_ELEFIX; //These two are not properties of the weapon based part.
        break;

that's what the source gives us in any regards to the skill breaker/SD.

RMS:

1) Soul Breaker Base Damage = Physical Total Damage + {(SkillLV * Player's INT) * 5} + Random Damage (500 ~ 1000)
2) Final Damage = Soul Breaker Base Damage / Enemy DEF + Soul Breaker Base Damage
This formula may not be totally accurate.
The Element of the attack corresponds to your normal attack element.

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01-10-2008 01:07 PM
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