Snapplewee
¥Snapple¥
Posts: 1,086
Threads: 108
Joined: Feb 2007
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RE: Soul breaker issue
Sek, it depends what you're training on.
With certain builds I can 1 hit sleepers for 11-12k, or do 18-20k on Ice Titans, with other builds, I only average about 6k.
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| 01-10-2008, 08:28 AM |
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Alexander
Arch Angel
   
Posts: 700
Threads: 36
Joined: Oct 2005
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RE: Soul breaker issue
I think Teox is dead on in saying we'd need more info to fully figure it out.
However, dokebi card wouldn't be it, perhaps a dustiness card. Dokebi card would do nothing, considering he FREEZES the target first, meaning their armor card element becomes irrelavent and is replaced with water 1 property.
Also, the random damage I believe is a top end of 1,000 on the dot. =D I want to say it's 500-1,000.
The full formula, ( Oh god bare with me, my memory may be off.) I think is something like...
{(Physical attack x skill level) / defense + (([Skill level x int ] x 5) + 500 ~ 1000)) / mdef}
I'm not math wiz, so sorry if that looks strange or off, but it should be something pretty close to that. So gear would play a big factor in this too, even if they just put on a few pieces of mdef. Although that's under the assumption you tested on another player. /shrug
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| 01-10-2008, 12:04 PM |
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Loki
Posting Freak
    
Posts: 1,443
Threads: 36
Joined: Oct 2007
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RE: Soul breaker issue
Code: if(skill_num==ASC_BREAKER)
{ //Breaker's int-based damage (a misc attack?)
struct Damage md = battle_calc_misc_attack(src, target, skill_num, skill_lv, wflag);
wd.damage += md.damage;
}
case ASC_BREAKER:
md.damage = 500+rand()%500 + 5*skill_lv * sstatus->int_;
nk|=NK_IGNORE_FLEE|NK_NO_ELEFIX; //These two are not properties of the weapon based part.
break;
that's what the source gives us in any regards to the skill breaker/SD.
RMS:
1) Soul Breaker Base Damage = Physical Total Damage + {(SkillLV * Player's INT) * 5} + Random Damage (500 ~ 1000)
2) Final Damage = Soul Breaker Base Damage / Enemy DEF + Soul Breaker Base Damage
This formula may not be totally accurate.
The Element of the attack corresponds to your normal attack element.
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| 01-10-2008, 01:07 PM |
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