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Player housing?
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Muzzle Offline
Puppy-dog
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Posts: 86
Joined: Oct 2005
Post: #1
Player housing?

I know this is still a server-in-progress and that there is a lot of working being done to get everything tip-top and whatnot, but I figured I'd suggest anyways. = )

Any thought been given to player housing? Ya know, set up 'houses' (usually comprised of a kafra and one room, locked with a password) in certain towns, sell them to players, give the players a select range of NPCs (IE: pharmacist, tool shop, arrow salesman, blacksmith, etc) to buy as well? I think, if done right, it's kind of a neat idea.
12-08-2005 05:07 AM
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Tenshi Offline
•(The KutleRY)•
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Posts: 1,647
Joined: Oct 2005
Post: #2
RE: Player housing?

soulds like an awesome idea!
very interesting...
so much databse usage though hahaha~ XD

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12-08-2005 05:08 AM
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Cessy Offline
Seals for Breakfast
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Posts: 552
Joined: Oct 2005
Post: #3
RE: Player housing?

Yea sounds neat but probably a freaking nightmare to create from scratch X_X

But yea... if the GMs manage to pull this off, I'll worship them forever.

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12-08-2005 05:26 AM
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GM-Pandora Offline
Admin Extraordinaire
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Posts: 14,781
Joined: Sep 2005
Post: #4
RE: Player housing?

There are script already written for this, I've seen at least 2 on eAthena forums, but I'm not so sure how well they work. Maybe someday it's something we could add, but definatly not in a near future.

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12-08-2005 12:05 PM
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GM-Scott Offline
The one you love to hate
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Posts: 760
Joined: Sep 2005
Post: #5
RE: Player housing?

And it's SO useless... Come on, a Kafra in a house. How about the Kafra in town center? She's not good enough? Icon_razz And what about all the other NPCs who are publicly available?

Meh, maybe we'll do it when we have everything else working! Icon_wink

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12-08-2005 01:24 PM
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