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New SvN Bug Posting
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Aaronock Offline
Ethereal Engineer
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Posts: 7,642
Joined: Jun 2007
Post: #31
RE: New SvN Bug Posting

AWwwwwwwww, I don't wanna haveta redo the Ayothaya Dungeon Quest...its so god awfully annoying and time consuming...

*will do it again later when not trying to finish up Avians*

[Image: OHeya.gif]

*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega
06-13-2008 02:20 PM
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Fruityla Offline
Miss Ranty Pants
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Posts: 1,348
Joined: Dec 2007
Post: #32
RE: New SvN Bug Posting

Apparently people are still getting crashed by Necromancers regardless of being fully patched >>;

I don't use @main. Do not ask for me there

~Characters~
"Lady" Linnea: 99/69 Spirit
Champion

Aslinn: 9x/6x High Wizard
Jocelinn: Low-level dagger stalker
Lemon Poring: 9x/50 Brewer
Alchemist
06-13-2008 03:56 PM
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Peeka~ Offline
Changing Peco for Motorcycle...
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Posts: 629
Joined: Aug 2006
Post: #33
RE: New SvN Bug Posting

/EDIT: this is not a bug, I just found a npc thats a billboard Icon_eek, Thanks to Bloody and Sya for explaining


Thinking I found this in a field ...

[Image: screenheroserver047rn8.th.jpg]

... a message to say that the hunter guild has moved Laugh

Peeka~
(This post was last modified: 06-13-2008 11:45 PM by Peeka~.)
06-13-2008 06:34 PM
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Kiaro Offline
Schadenfreude
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Posts: 217
Joined: Nov 2007
Post: #34
RE: New SvN Bug Posting

Hey, I'm not sure where to post this.

Grimtooth might be changed or might not. I'm getting mixed reports. Some people say GT makes it easier to hold things in place now, others say no change. One person I dueled seemed to have a much faster GT now, but another person who's GT speed I was familiar with seemed the same.

I'm honestly just confused due to the lack of documentation about grimtooth changing, so without implicating any desire either way, can I ask if GT has in fact changed?
06-13-2008 07:02 PM
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Bloody Offline
Mmm Blood

Posts: 2,124
Joined: Mar 2007
Post: #35
RE: New SvN Bug Posting

Did they both have the same ASPD? GT is effected by GT. Not sure if this is what's causing your problem, but check into their ASPD.


@ Peeka:

Isn't that where the OLD Hunter guild USED to be? Old RO players still go there to job change to hunter [I know I did about 9 months ago]. That sign will makes them avoid the whole "WTF Where did the Hunter guild go!?!??!?" scene I went through u_u
(This post was last modified: 06-13-2008 07:18 PM by Bloody.)
06-13-2008 07:16 PM
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Peeka~ Offline
Changing Peco for Motorcycle...
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Posts: 629
Joined: Aug 2006
Post: #36
RE:??New SvN Bug Posting

Bloody Wrote:@ Peeka:
Isn't that where the OLD Hunter guild USED to be? Old RO players still go there to job change to hunter [I know I did about 9 months ago]. That sign will makes them avoid the whole "WTF Where did the Hunter guild go!?!??!?" scene I went through u_u

Is it? Icon_suprised I have no clue Bloody, I thought it was north of Payon before Icon_redface

Maybe it isn't a bug then Icon_confused

To the RO old, old timers to confirm then Icon_biggrin

/patpat to Bloody for searching Love

Peeka~
(This post was last modified: 06-13-2008 07:41 PM by Peeka~.)
06-13-2008 07:37 PM
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Kiaro Offline
Schadenfreude
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Posts: 217
Joined: Nov 2007
Post: #37
RE: New SvN Bug Posting

I know that GT is aspd based. One of the sinxs seems to GT faster despite not having extra agi/aspd buffs, the other seems about the same as normal. I made these comparisons relative to the old svn, as opposed to compared to other sins.

Another sinx I've talked to feels fairly certain that GT is coming out faster, but I'd just like confirmation either way.
06-13-2008 07:59 PM
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SyaoranShadow Offline
- = x = -
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Posts: 297
Joined: Jan 2008
Post: #38
RE: New SvN Bug Posting

yep that was the old hunter guild Laugh the cross-like map when u enter the hunter guild. its like the bs guild they put an npc to warn players that they moved the job chnge place..but instead of putting a npc they closed the place and put a sign board

provided pics for fun Laugh:
http://img148.imageshack.us/img148/9061/...027oe8.jpg
http://img206.imageshack.us/img206/2151/...026ej5.jpg

*its not my own pic*

Need A Great Clown for Woe/leveling? click me!!
(This post was last modified: 06-14-2008 12:50 AM by SyaoranShadow.)
06-13-2008 10:11 PM
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Peeka~ Offline
Changing Peco for Motorcycle...
****

Posts: 629
Joined: Aug 2006
Post: #39
RE: New SvN Bug Posting

Well what a funny idea to put a map there Icon_biggrin.

I then retract my svn bug posting and say Hi to everyone Love

Peeka~
(This post was last modified: 06-13-2008 11:43 PM by Peeka~.)
06-13-2008 11:43 PM
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UberOwnager Offline
Junior Member
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Posts: 2
Joined: Jun 2008
Post: #40
RE: New SvN Bug Posting

Hmm found a bug in ra_fild06 (two north of lighthalzen) There is a hole in the ground at 278,47 not a big deal but just a heads up http://i98.photobucket.com/albums/l254/a...ver001.jpg
*note you don't get stuck in it you just kinda fall for a second as you walk over it.
06-14-2008 12:01 AM
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