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SVN Bug
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thecursed Offline
The Great Saiyaman!!
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Posts: 932
Joined: Jul 2007
Post: #1
SVN Bug

Soooo theres??a bug when you die and respawn you respawn where you died if you havnt saved at a kafra. Today during PvP i told this player that rule and he basically told me that he didnt believe that the GMs would want people to save at kafra's so they cant spawn where they dieIcon_confused so he wanted me to get an official opinion :D let this be a guide line to all the others who abuse the bug for PvP/leveling purposes

Edit: i also told the player the GMs wanted all players to save at kafra to stop abusing the bug, i didnt want to get GMs involved but the player was being difficult.

Edit#2: sorry i didnt realise there was a post about SvN bugs aready, once the GMs see this they can delete it if they want to.
Screenies of the bug
[Image: screenheRO-Server181.jpg]
[Image: screenheRO-Server182.jpg]

Trowa - Retired Noob

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azurerogue Wrote:Players leaving the server (recently) has nothing to do with quests.  We leave because we're bored.  HeRo is an excellent server, and I'm not relocating to a new one - I'm just bored with RO in general and I have way too much going on personally to commit time here.
(This post was last modified: 06-12-2008 04:23 PM by thecursed.)
06-12-2008 04:18 PM
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GM-Ayu Offline
Uguu!
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Posts: 6,446
Joined: Jan 2008
Post: #2
RE: SVN Bug

Sigh, fine we play by the rules of the ruleshark then -_-

A GM, which is me, said that "you MUST save at a kafra to reset your save point so you CANNOT spawn at where you die."


Plus, if you try to do that, you are extremely likely to be spawn camped by the same monster that killed you to begin with. In pvp, one punch will be all it takes for the player to kill you again. You can say that you can immediately pop items to be all ready, but what if your items run out? spawn, die, spawn more, die some more, with no chances to retaliate at all?

Unless you have Osiris card, there's far more good than harm out of saving at kafra to get a save point again.

06-12-2008 04:22 PM
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Fruityla Offline
Miss Ranty Pants
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Posts: 1,348
Joined: Dec 2007
Post: #3
RE: SVN Bug

Is this the same glitch as the one from last night or do I need to go through and resave? >_>

I don't use @main. Do not ask for me there

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06-12-2008 04:33 PM
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GM-Pandora Offline
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Post: #4
RE: SVN Bug

It's the same as last night. You only need to save once to fix it.

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06-12-2008 04:37 PM
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Fruityla Offline
Miss Ranty Pants
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Posts: 1,348
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Post: #5
RE: SVN Bug

Sweet =3 Thanks

I don't use @main. Do not ask for me there

~Characters~
"Lady" Linnea: 99/69 Spirit
Champion

Aslinn: 9x/6x High Wizard
Jocelinn: Low-level dagger stalker
Lemon Poring: 9x/50 Brewer
Alchemist
06-12-2008 04:38 PM
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TheAbyss Offline
Stealer of Glory
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Posts: 246
Joined: May 2008
Post: #6
RE: SVN Bug

Uhm... might be the wrong thread, but on the new SvN, there are multiple mobbing glitches at both anolins and nine tails. A GM should come along with me to one of these locations to see for themselves, but when you mob/cloak, a couple or sometimes a lot of them become passive and stop following even when uncloaked. I was wondering what this was.

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06-12-2008 11:50 PM
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