Ya, i love killing these murderous plants so easily as much as the next guy,but it makes leveling too easy for all ranged classes (aka same as equation: Sin+seals+grimtooth=easy lvling).
I was wondering if we could give geos a very very slow walking speed to make up for the easiness of the exp gained (10000 jexp a lot).
I thought you needed high hit rate to hit those things o.o~ The only ones who can hit at low level are mage which I don't see how it could be that bad.
Beside, this means that greatest generals are bad too =D They require less hit rate and give decent exp also~ GG can't walk so that won't solve anything ^_^
Demny Wrote:I thought you needed high hit rate to hit those things o.o~ The only ones who can hit at low level are mage which I don't see how it could be that bad.
Beside, this means that greatest generals are bad too =D They require less hit rate and give decent exp also~ GG can't walk so that won't solve anything ^_^
But in reality, I think it's fine~
*sits and waits to hear more comments*
*points at above post* i agree, if you want geos that walk, db one ;3
this only gives a gigantic advantage to everyone who leveled off these monsters before these changes. this is the main reason i quit qRO. all the old timers got all the advantages, then different changes and patches came so that leveling was harder. soon enough, all the new players had to go through 20 times as much work as the old timers. i realize this is only one change but this will probably only lead to more and more. just dont do it.
ign: Cessy
(This post was last modified: 12-10-2005, 10:33 PM by Cessy.)