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PvP Warper
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teOx Offline
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Post: #11
RE: PvP Warper

+1.

if i may make 2 suggestions,

1. put consistent custom NPCs in each city. if multiple cities have pvp warper, simply extend to all cities. same with banker and other custom npcs. it wouldnt make sense to do this for styla since its pront exclusive, whoever mentioned styla.

2. otherwise put a pvp warper in those cities that are often populated. hugel is a good example. the pattern for cities that have pvp warper seems kind of random since the npc is located in alot of cities that people dont frequent nearly as much as hugel. the obvious reason for this request is that it is LW's guild headquarters.

ps. ayu you cant teleport or bfly in there.
(This post was last modified: 08-06-2008 05:52 AM by teOx.)
08-06-2008 05:49 AM
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Soleil Offline
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Post: #12
RE: PvP Warper

You can log off to get out of pvp room.

It seems the pvp warper are in the main starting town.
08-06-2008 08:22 AM
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Rodrigo Offline
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Post: #13
RE: PvP Warper

+1
08-10-2008 04:21 PM
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Frogboy Offline
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Post: #14
RE: PvP Warper

but that was kind of my point entirely, having a convenient pvp warper would require saving information about your location. say for example your spawn point is in rachel, but you're in hugel where the pvp warper is as you were in that location for some reason or another (guild party, etc), then you die in pvp, you get sent back to rachel and now the pvp warper is no longer a convenience, which is the case right now. you end up defeating the purpose of convenience if you're not able to end up near the place you want to be.

for it to be truly convenient there would need to be a rather simple, but tedious modification done to the warper to allow for respawning near the warper itself, and maybe offering an option as to where you wish to respawn should you die in pvp, just outside the warper or your save point spawn location, but that would probably go more in the script run inside the pvp room itself for auto respawning characters once they die.
08-11-2008 03:23 AM
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GM-Ayu Offline
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Post: #15
RE: PvP Warper

Whenever you leave the pvp room be it logging off or getting killed, you will be sent back to your save point.

08-11-2008 03:32 AM
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GM-Pandora Offline
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Post: #16
RE: PvP Warper

Just save in a town that has a pvp warper?

I guess we could add more towns, but not a priority, will try to think of it sooner or later. I'm also keeping the idea of a no-item-pvp-room, I just haven't gotten around to it yet.

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08-11-2008 11:42 AM
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Général_Argos Offline
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Post: #17
RE: PvP Warper

GM-Pandora Wrote:I'm also keeping the idea of a no-item-pvp-room, I just haven't gotten around to it yet.

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMGGGGGGGGGGGGG!!!​!!!!!!!!!!!!!!!!

FINNALY! !!

How many months since you asked me the item list? T__T'

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08-11-2008 11:57 AM
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teOx Offline
cry IMBA pls
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Post: #18
RE: PvP Warper

P:
08-11-2008 12:00 PM
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Général_Argos Offline
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Post: #19
RE: PvP Warper

Also, make that room the default one, the one on top of the list! :D

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08-11-2008 12:02 PM
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GM-Pandora Offline
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Post: #20
RE: PvP Warper

I'm a busy bee.

No it wont be the top one, more like 3rd choice, between the 2 existing room and the dual / guild one.

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08-11-2008 12:41 PM
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