RE: Daddy Goverment
Krim hit the crucial point. Change is change; it's inevitable. Roll with it, deal with it, exploit the crap out of it, or pull the covers over your head and pretend it isn't there. In the long run, does it matter whether an item that was worthless gains value, or one that was expensive loses it? In fact, the *actual* value of an item, determined by its capacity for creating wealth rather than moving it around, doesn't change. I can't think of a single time when Gravity or eAthena altered the NPC selling price of anything.
You can't avoid change. Whether or not the GMs create custom quests, there will still be a constant influx of new official quests, new monsters with new drops, and new cards from slightly less new monsters. We could just as easily hold this discussion about Gravity mucking with our economy. We can't go back to the way things were, and we can't selectively pick only those parts of SVN updates that won't "mess up the economy." We could decide not to go further with SVN, but it's pretty clear that wouldn't pass as a referandum.
In addition to uncontrollable external factors, we also have the concept that this is a free market. No, it's not "totally free" as my economics prof would say; we're not saturated with buyers and sellers to the point that any object is worth precisely the cost to produce. Because we lack that saturation, when a source appears, or dries up, the price changes. That doesn't mean it's an "unhealthy economy" it means it's a small market. This, in one significant way, can be a *good* thing. In a saturated market, nobody makes a profit. (barring, of course, the rare times someone comes up with a revolutionary process for reducing cost, that can't be mimicked or reverse-engineered) In a small market, a well-conceived start-up can thrive, and eventually grow into a significant power. HeRO has even enhanced those prospects with the hatter quest. Isn't that the dream of anyone joining a new server?
In the end, what really matters is your own personal enjoyment. Nobody plays here to pay his rent. Nobody is coerced against their will. What matters is, do you enjoy the quests the GMs have introduced? Do you think they're worth the upheaval and high costs when they're new, or the increased kafra clutter when they're established?
The poll question should read: "Do you like what the GMs have done to make heRO unique?" And if you answer 'no' then you have one question to ask yourself: "What am I doing here?"
Kroggles ensures the living stay living, and the dead stay dead.
Clobberella beats you up.
Teela Brown has a birdie!
Flosshilde communes with the very souls of the damned.
Walsung is actually pretty cool. For a guy made of metal.
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