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Archbishop and Rune Knight skills revealed
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Monkey Feet Offline
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Post: #21
RE: Archbishop and Rune Knight skills revealed

No TK class stuff. Icon_sad

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12-20-2008 06:35 AM
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Cloudy-Chan Offline
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Post: #22
RE: Archbishop and Rune Knight skills revealed

do we get these classes soon?

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12-20-2008 06:44 AM
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GM-Ayu Offline
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Post: #23
RE:??Archbishop and Rune Knight skills revealed

GM-Ayu Wrote:First of all, don't expect heRO to have these changes. Considering that these changes only came out on the 17th for kRO to test, eA posters already projected these changes to even *start* coming to eA by October 2009, and then you have to go through testing for eA as well. You're well looking for a year [that is, Dec 2009] in the future if you want these things for private servers unless there's sudden positive changes in the amount of dedicated coders for eA.

12-20-2008 06:46 AM
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Rachelle620 Offline
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Post: #24
RE:??Archbishop and Rune Knight skills revealed

n3xus Wrote:
GM-Ayu Wrote:* Ninja

????* Final Strike
??????????o When using the skill in Mirror Image status, the skill's damage is multiplied by the number of mirror image hits remaining.

woo!??maybe now more people will play ninjas.??

finaly! ninjas would be great again~~~!! and and and yay spear + shield saders~!! wewt~!!!! got a build for that as is ;D
12-20-2008 07:17 AM
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Avalon_Fates Offline
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Post: #25
RE: Archbishop and Rune Knight skills revealed

WOOHOOO!!!!! Finally Knights are being fixed!!!!!! YAY!!! Thankies AYU!!! *smiles*

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12-20-2008 07:23 AM
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Master Chief Offline
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Post: #26
RE:??Archbishop and Rune Knight skills revealed

Avalon_Fates Wrote:WOOHOOO!!!!! Finally Knights are being fixed!!!!!! YAY!!! Thankies AYU!!! *smiles*

Um theres only 1 thing that changes for then, i wouldnt consider calling it a fix even if it were O_o

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12-20-2008 07:31 AM
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KohakuSan Offline
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Post: #27
RE: Archbishop and Rune Knight skills revealed

He's talking about RK.
12-20-2008 01:06 PM
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The Legendary Joe Offline
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Post: #28
RE: Archbishop and Rune Knight skills revealed

I'm sort of dissapointed with Archbiships, Sure the Duple light sounds interesting, but??I was understanding that they'd have more skills to allow for more battle bishops =/

I guess it'll always??be primarily a support class, no matter what they do with the class /swt Though I do like??the??clapping skill cast action the girl bishop has~. If??you're??happy and you know it, clap your hands, if you're happy and you know it, buff your friends, if you hate your friends, buff your enemies.


Ignition Break

????* Max Lvl: 5
????* Prerequisites: Sonic Wave 2, Wind Cutter 3, Death Bound 5
????* Type: Area Damage
????* Description: Two Handed Sword exclusive skill. The rune knight makes their sword incredibly hot, triggering an explosion that deals fire element damage to all targets nearby. Targets closer to the player receive higher damage.

Ripping off Magnum break,

and I'm reminded of Celes and Terra from FFVI by the Girl rune knight
(This post was last modified: 12-20-2008 01:38 PM by The Legendary Joe.)
12-20-2008 01:26 PM
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Général_Argos Offline
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Post: #29
RE:??Archbishop and Rune Knight skills revealed

The Legendary Joe Wrote:If??you're??happy and you know it, clap your hands, if you're happy and you know it, buff your friends, if you hate your friends, buff your enemies.

[Image: ArcBishop_f_front_skill.gif]You should put that in your sign beside the animated sprite of the archbishop.?

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(This post was last modified: 12-20-2008 02:47 PM by Général_Argos.)
12-20-2008 02:39 PM
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Monkey Feet Offline
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Post: #30
RE: ??Archbishop and Rune Knight skills revealed

G?n?ral_Argos Wrote:
The Legendary Joe Wrote:If??you're??happy and you know it, clap your hands, if you're happy and you know it, buff your friends, if you hate your friends, buff your enemies.

[Image: ArcBishop_f_front_skill.gif]You should put that in your sign beside the animated sprite of the archbishop.?

LOL JOE

+1 To both.

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12-20-2008 03:24 PM
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