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Mining - Stylish change
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Aaronock Offline
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Post: #31
RE: Mining - Stylish change

LOL, if the broken pick item is the same as the one pitmen drop then yes, it would be much much easier for me to farm for the mining hat even if it was for me to farm like 10k of them XD

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01-13-2009 10:00 PM
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Aaronock Offline
Ethereal Engineer
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Posts: 7,642
Joined: Jun 2007
Post: #32
RE: Mining - Stylish change

LOL, if the broken pick item is the same as the one pitmen drop then yes, it would be much much easier for me to farm for the mining hat even if it was for me to farm like 10k of them XD

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*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega
01-13-2009 10:00 PM
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GM-Ayu Offline
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Post: #33
RE: Mining - Stylish change

we have ideas on how to make mining hat already, no worries on that one ;p

01-13-2009 11:40 PM
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JJJ Offline
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Post: #34
RE: Mining - Stylish change

mining hat is an official item though....

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01-14-2009 12:40 AM
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GM-Ayu Offline
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Post: #35
RE: Mining - Stylish change

Oops, did I spoil something? Oh My God

01-14-2009 04:38 AM
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GM-Pandora Offline
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Post: #36
RE: Mining - Stylish change

Many ideas to juggle with, thanks everyone!

We got a mining revamp on the way but it does not include any broken pick yet, so if added they are 2 revamp away.

As others have said I don't think we can make items that stack "rot" or have a time period. We can always find other ways to limit ^_^

And for Mining Hat, that's already planned in another way, but thanks for the suggestion nonetheless.

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01-14-2009 10:22 AM
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Pure Sound Offline
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Post: #37
RE: Mining - Stylish change

How about this =p

I don't know if in RL there is any point in reparing a pick, :D
but maybe when one would break, there could be a reasonable chance to get a broken (BUT REPAIRABLE! =P) pick that weighed as much as the working pick, but you could take them back to the miner and get them repaired for a cheaper price than it is to buy new ones. (an incentive for not dropping it)

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02-16-2009 05:15 AM
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mahawirasd Offline
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Post: #38
RE: Mining - Stylish change

nice idea... really made me think of a way to really limit mining -> picks are equips which:
A. can only be 1 in inventory
B. undroppable (don't litter), unstoragable, unsellable, unstransferable
C. can break, has to be repaired by the mining NPC
D. has an acceptable weight (around 100-500 would be good i think)
E. can be "stored" with the mining NPC when we leave the mine and we can get it back from him whenever we want to start mining again

this way it's a bit more logical (similar to RL conditions except for the item being bound to the bearer)...


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02-16-2009 09:26 AM
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Pure Sound Offline
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Post: #39
RE: Mining - Stylish change

Mmmm... sorry mahawrasd but I think it would be really awkward and unpredictable when your single pick breaks and you have to go/fwing all the way through 3 levels of dungeon and back. =p But yeah a single pick would be better than 300.

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02-16-2009 10:55 AM
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Monkey Feet Offline
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Post: #40
RE: Mining - Stylish change

I don't really like that idea = P

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02-16-2009 11:05 AM
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