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Custom Aura
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Motenai_Ronin Offline
Lord Jugger
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Posts: 2,152
Joined: Mar 2006
Post: #11
RE: Custom Aura

so we have to "shut up and deal" ?

~Wesa got a grand army!~ || ~Phreeoni's Cave of Wonders~
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Jugger (LK) Jester (Hunter) Beast (Taekwon) War Machine (BlackSmith) Iron Man (Merchant)
03-18-2009 03:03 PM
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KohakuSan Offline
<3 Hill Lions!

Posts: 1,127
Joined: Jun 2008
Post: #12
RE: Custom Aura

Or don't change the .tga file. It might still look good on some auras.
03-18-2009 03:38 PM
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Motenai_Ronin Offline
Lord Jugger
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Posts: 2,152
Joined: Mar 2006
Post: #13
RE: Custom Aura

Shrug, it doesn't bother me, but it gets weird when I notice the same effect happening with other people around me killing things

~Wesa got a grand army!~ || ~Phreeoni's Cave of Wonders~
[Image: geonosisbanner.jpg][Image: phreenoni.png]  
Jugger (LK) Jester (Hunter) Beast (Taekwon) War Machine (BlackSmith) Iron Man (Merchant)
03-18-2009 04:07 PM
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Kretzer Offline
Fat-Ality
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Posts: 948
Joined: Jun 2008
Post: #14
RE: Custom Aura

Weird stuff like that happens all the time when you mess with your RO Sprites.
After i installed the Third Class sprites, i decided to take out the Male Archbishop sprite, because he looks like a Hobo.

After that, all the priest animations got funked up. The bodies moved in a really ackward way and the heads detached from the bodies. Sometimes they even grew an aditional head O.o
03-18-2009 06:52 PM
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Aaronock Offline
Ethereal Engineer
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Posts: 7,642
Joined: Jun 2007
Post: #15
RE: Custom Aura

And thus why I do not modify my RO files :D

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*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega
03-18-2009 07:10 PM
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GM-Aki Offline
Posting Freak
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Posts: 5,335
Joined: Aug 2007
Post: #16
RE: Custom Aura

We, heRO, take no responsibility for the use of any mods offered by other players. If it doesn't work or messes up anything we are not responsible. Don't mod the client and all (us) will be happy. Icon_smile

The Cake is a Lie

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03-18-2009 07:23 PM
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Motenai_Ronin Offline
Lord Jugger
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Posts: 2,152
Joined: Mar 2006
Post: #17
RE: Custom Aura

meh nothing epic - fail as Kretzy's has happened so far

Tho i would understand that if you tried to force 3rd class sprites in when they're not out you would mess things up x.x

~Wesa got a grand army!~ || ~Phreeoni's Cave of Wonders~
[Image: geonosisbanner.jpg][Image: phreenoni.png]  
Jugger (LK) Jester (Hunter) Beast (Taekwon) War Machine (BlackSmith) Iron Man (Merchant)
03-18-2009 07:25 PM
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GM-Aki Offline
Posting Freak
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Posts: 5,335
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Post: #18
RE: Custom Aura

Still, some people are more comfortable with those and some shouldn't attempt them at all.

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03-18-2009 07:30 PM
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Sepharius Offline
:3
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Posts: 1,180
Joined: Dec 2008
Post: #19
RE: Custom Aura

Hey, at least the aura isn't an ugly red orange color like my other server had. It was an eyesore for sure.

[Image: chibiscorp.jpg]
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03-18-2009 07:33 PM
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GM-Aki Offline
Posting Freak
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Posts: 5,335
Joined: Aug 2007
Post: #20
RE: Custom Aura

/patpat, your poor eyes...

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03-18-2009 07:53 PM
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